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Advanced [show]


Guy Marleigh, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His moppish auburn hair is in a traditional bowl cut. His eyes are hazel and catlike.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born to loving parents in a slum to the north. He dropped out of school before completing his studies. He tends to his Armorer job now, and dutifully fulfills any obligations he has.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and to share knowledge with the world

Ideals: Logical. Flaws: Shy. Bonds: Attractive, Job, Poor, Enemies. Occupation: Armorer

Voice: Sighs a lot, exhausted

Attributes [hide]

Guy Marleigh, Male Human Wizard 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)12 (+1) 13 (+1)12 (+1)
Skills Acrobatics +1, Survival +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 300 gp.


Social Check DCs


Aldous Shelly, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears green painted combat armor at almost all times. His red hair is knotted and matted. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: A powerful slaver made him what he is. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Knight they were divorced and he won custody of their son. He worked as a Fisher, and he later adopted a second son.

Motivation: His relatives are trying to arrange a marriage.

Flaws: Depressed, Antagonistic. Bonds: Mentor, Family. Occupation: Fisher

Voice: Voice breaks

Attributes [hide]

Aldous Shelly, Male Human Warrior 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 16 (+3)12 (+1) 9 (-1)6 (-2)
Skills Nature +4, Persuasion +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 600 gp. Moss agate (7 gp). Zircon (40 gp). Rock crystal (40 gp).


Social Check DCs


Aldous Garrick, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears his chestnut hair up in a very large beehive style do. He has a tattooed face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is frequently practicing swordplay.

History: Aldous hails from a village terrorized by goblins. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Aldous took refuge in the large cave and found the beat up sai and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Revenge.

Flaws: Antagonistic. Bonds: Attractive, Military, Enemies, Nature. Occupation: Engraver

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Aldous Garrick, Male Human Aristocrat 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 15 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 8 (-1)10 (+0) 13 (+1)12 (+1)
Skills Deception +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 400 gp.


Social Check DCs


Roger Beckwith, Male Human [Permalink]

Personal [hide]

Description: This man wears long strands of amber and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and sports empty pouches on his belt. His hair is short and red. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: A deeply religious man he believes everything happens for a reason. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Roger was born the youngest of three triplets. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has been saving his money to try and buy his sister's freedom.

Motivation: Money/treasure; and regain custody of his daughter

Ideals: Gifted. Flaws: Insomniac. Bonds: Rich, Religious, Family. Occupation: Fortune-teller

Voice: Whispers

Attributes [hide]

Roger Beckwith, Male Human Expert 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)13 (+1) 10 (+0)10 (+0)
Skills Athletics +5, Medicine +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 10000 cp. 1 Minor magic item.


Social Check DCs


William Wharton, Male Human [Permalink]

Personal [hide]

Description: A 6'3" eastern man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His red hair is styled in orderly dreadlocks. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: Overbrimming with self-confidence, William isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born at the edge of vast mountains. A few years later when the west was not economically sound they moved to his current location. He left for the east, certain he would find work there.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Nature, Immigrant. Occupation: Guard

Voice: Speaks in third person

Attributes [hide]

William Wharton, Male Human Rogue 7
Medium (6'3") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 40 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)9 (-1) 11 (+0)7 (-2)
Skills Athletics +3, Intimidation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 10000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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