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NPC Generator

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Advanced [show]


Norman Sherwood, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is dressed in a clean yellow cloak covering his clean studded leather. His hair is greying and his face has many wrinkles. He has brown eyes.

Personality: Calm and collected, he is a well trained Bellfounder. Norman is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born to a pair of adventurers, Norman grew up listening to his mother's many stories. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Retire the richest man in the west; and further expansion of business

Ideals: Entrepeneur. Bonds: Job, Family, Adventurer, Religious. Occupation: Bellfounder

Voice: Pronounces O like U

Attributes [hide]

Norman Sherwood, Male Human Monk 7
Medium (6'3") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 37 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)9 (-1) 15 (+2)9 (-1)
Skills Deception +2, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 10000 cp.


Social Check DCs


Richard Tickle, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He dresses in collared shirts and wears a proper scarf over his head. His golden hair is braided into rings. His blue eyes dart from person to person to random spaces in the air.

Personality: He speaks before he thinks and is too direct. He also hits on women, regardless of circumstances.

History: Born to a pair of adventurers, Richard grew up listening to his father's many stories. After coming to the age of reason, Richard took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He is searching for what he claims is his rightful reward.

Motivation: He has a crush on the local Body Guard; and wants a kiss

Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Has a crush, Adventurer. Occupation: Ploughman

Voice: Sounds elderly

Attributes [hide]

Richard Tickle, Male Human Fighter 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 8 (-1)11 (+0) 16 (+3)9 (-1)
Skills Perception +5, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Patrick Marlowe, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears his hair in dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Patrick was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. After a long history of fighting, Patrick and his spouse have recently divorced.

Motivation: An old rival family wants him found; and doesn't want to be a junk dealer and was forced into it by his family

Flaws: Emotional, Antagonistic. Bonds: Mentor, Family. Occupation: Junk Dealer

Voice: Breathy voice

Attributes [hide]

Patrick Marlowe, Male Human Commoner 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 8 (-1)9 (-1) 13 (+1)8 (-1)
Skills Arcana +1, Deception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Conrad Adley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears dull tan sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed spear, just in case. His red hair is singed and shortened. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is able to fit into much smaller and tighter spaces than normal.

History: He was born to a pair of big game hunters, but was frequently ill as a child. After coming to the age of reason, Conrad took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to open a new tavern; and human compassion

Ideals: Gifted. Flaws: Ugly, Cynical, Disease. Occupation: Unemployed

Voice: Nasally tone

Attributes [hide]

Conrad Adley, Male Human Wizard 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 34 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 18 (+4)11 (+0) 13 (+1)9 (-1)
Skills Investigation +3, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 6000 sp. Amethyst (130 gp). Tourmaline (130 gp). Deep blue spinel (700 gp). Sardonyx (40 gp).


Social Check DCs


Randal Kirby, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'0" and is a bit bulky. He is very muscular particularly in the legs. He is renowned for his bright black suits and hats. His chestnut hair is kept up in a ponytail inside a wide-brimmed hat. His eyes are green and catlike.

Personality: He is witty, but his monotone delivery comes off as unnerving He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was raised in a white middle class family as the only child. His childhood dream was to be a Detective, but he was a colossal failure. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He'd like to take his coworkers down a peg; and he has money and likes to spend it

Ideals: Joker. Flaws: Mundane. Bonds: Immigrant, Job, Rich. Occupation: Cartwright

Voice: Prounounces S like Z

Attributes [hide]

Randal Kirby, Male Human Cleric 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 43 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)14 (+2) 8 (-1)10 (+0)
Skills History +5, Stealth +5
Senses Passive Perception 9
Languages Common, Goblin, Ignan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Just what you see.


Social Check DCs

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