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NPC Generator

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Advanced [show]


Miles Churchill, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears white painted combat armor at almost all times. He has a small bristly mustache and wavy chestnut hair. His amber eyes are passionate and lively.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born to loving parents in a slum to the north. When money was particularly tight he was walking through alleys when he overheard a Bellfounder hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants revenge against orcs; and wants to have a good time and be beloved

Ideals: Joker. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Bellfounder

Voice: Spits and sputters

Attributes [hide]

Miles Churchill, Male Human Barbarian 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 26 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 8 (-1)15 (+2) 11 (+0)16 (+3)
Skills Insight +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 600 gp.


Social Check DCs


Drogo Blakely, Male Human [Permalink]

Personal [hide]

Description: He wears a blue collared shirt and black pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. He has a moderate pudge and is not very fit. He wears a small hat to cover his moderate length chestnut hair. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He speaks before he thinks and is too direct. He takes great joy in being the best Mercenary in town.

History: He was born in the south, but his parents moved at a very young age to the west. His mother had invested heavily in several trade routes and wanted him to inherit them. He has worked as a Mercenary like his mother before him.

Motivation: He is unsatisfied with his job; and a deep hatred of illithids

Flaws: Impulsive. Bonds: Job, Immigrant, Rich, Enemies. Occupation: Mercenary

Voice: Hollow voice

Attributes [hide]

Drogo Blakely, Male Human Paladin 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)15 (+2) 10 (+0)13 (+1)
Skills Athletics +5, Performance +4
Senses Passive Perception 10
Languages Common, Undercommon, Ignan
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: Malachite (8 gp). Violet garnet (1100 gp).


Social Check DCs


Aldous Marston, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He very much looks the part of a Cartwright. His deerstalker hat is riddled with cuts and holes. His hazel eyes dart from person to person to random spaces in the air.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in the east to a Cartwright, Aldous learned a great deal about his mother's area of expertise. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To be a Fisher again; and wants to open a new tavern

Flaws: Ugly, Shy, Disease. Bonds: Job, Rich. Occupation: Cartwright

Voice: Irish accent

Attributes [hide]

Aldous Marston, Male Human Commoner 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)14 (+2) 12 (+1)16 (+3)
Skills Arcana +4, Athletics +4
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 2100 sp. 1 Silver holy symbol. 1 Silver holy symbol. 1 Masterwork Musical instrument.


Social Check DCs


Gerald Kirby, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is wearing a tight white one piece outfit complete with pants, hood, and a cape. His brown hair is unkempt and raggedy. He has a tattooed face.

Personality: He is calm most of the time but flees social interaction. He would rather hide behind his crafts than deal with other people.

History: Born in the north his family was never financially stable. He has had some formal music training, and achieved minor success. He has never given up on his music dream.

Motivation: Wants to work out more often; and balancing his hectic life and new sculptor responsibilities is difficult

Ideals: Athletic, Artistic. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Sculptor

Voice: Nasally tone

Attributes [hide]

Gerald Kirby, Male Human Aristocrat 6
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 25 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 9 (-1)16 (+3) 12 (+1)11 (+0)
Skills Performance +3
Senses Passive Perception 11
Languages Common, Gnoll, Giant, Druidic
Attacks Melee +6 / 2d6+3, Ranged +1 / 2d6-2, Grapple +3

Possessions: 800 gp. Black pearl (700 gp). Blue quartz (14 gp).


Social Check DCs


Gilbert York, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He dresses well, wearing grey shirts, loose pants, and blazers most of the time. His silver hair and beard is wavy and long. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: His parents moved while he was still in utero so he is the first generation to be born here. A freak accident while working with his Tanner mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Joker. Flaws: Shy, Disease. Bonds: Attractive, Immigrant. Occupation: Crown-heir

Voice: American accent

Attributes [hide]

Gilbert York, Male Human Sorcerer 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)11 (+0) 6 (-2)15 (+2)
Skills Nature +2, Survival +0
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1066

Possessions: 500 gp. Eye agate (6 gp). Moonstone (30 gp). Red spinel (150 gp). 1 Darkwood Buckler. 1 Half-Plate. 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs

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