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Advanced [show]


Thomas Sherwood, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He is physically well-built. His brown hair is cut jaggedly and amateurishly. His fierce green eyes like to dwell on things.

Personality: He speaks before he thinks and is too direct. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born to a pair of adventurers, Thomas grew up listening to his father's many stories. Thomas abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He's looking for his big break.

Flaws: Impulsive. Bonds: Attractive, Poor, In love, Adventurer. Occupation: Tanner

Voice: Jittery and nervous

Attributes [hide]

Thomas Sherwood, Male Human Warlock 8
Medium (5'5") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 54 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)8 (-1) 12 (+1)13 (+1)
Skills Investigation +2, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. Aquamarine (800 gp). Star rose quartz (20 gp). Black pearl (800 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theodoric Gresham, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'10". He wears a fancy brown suit. His blonde hair, when down, is lengthy. His eyes are a pleasant brown.

Personality: Prone to second guessing himself, he comes off as nervous. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: The child of northern immigrants he idolized his father. Like his father and his brother before him, after school he went straight into learning to become a Beggar. He now owns his own business.

Motivation: To share knowledge with the world; and he'd like to take his coworkers down a peg

Ideals: Joker, Logical. Flaws: Shy. Bonds: Attractive, Immigrant, Job. Occupation: Beggar

Voice: Gruff and masculine

Attributes [hide]

Theodoric Gresham, Male Human Warlock 6
Medium (5'10") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 20 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 8 (-1)14 (+2) 12 (+1)13 (+1)
Skills Persuasion +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 2000 sp. Embroidered silk and velvet mantle with numerous moonstones (600 gp). Embroidered silk and velvet mantle with numerous moonstones (600 gp). Brass mug with jade inlays (100 gp). Embroidered silk and velvet mantle with numerous moonstones (600 gp).


Social Check DCs


Theodoric Marley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel, and carries axes. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He likes to make people angry or surprised. He is obsessed with his god.

History: From birth he was tutored by a cruel and relentless mentor. He found a children's book about a Human Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: A need for knowledge about a nearby landmark; and he's repulsed by the pc

Ideals: Fighting. Flaws: Antagonistic. Bonds: Religious, Mentor, Adventurer. Occupation: Map Maker

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Theodoric Marley, Male Human Adept 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 12 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)17 (+3) 8 (-1)14 (+2)
Skills Deception +4, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Halfling, Aquan, Giant
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 48000 sp. Blue quartz (13 gp). Chalcedony (40 gp). 1 Minor magic item.


Social Check DCs


Solomon Kendal, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'1" and wears very tight pants and wife beaters, though occasionally he sports a brown coat. His left leg appears badly burned and disfigured. His hair is greying and his face has many wrinkles. He wears crescent spectacles with a black brim.

Personality: While he acts the brute, he is far gentler than he would appear. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born in a small mountains village. Solomon abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Find a way to reverse the transformation of his brother; and he has passion for adventuring and risk

Ideals: Fighting. Bonds: Nature, Adventurer, Family. Occupation: Performer

Voice: Thin and wheezing

Attributes [hide]

Solomon Kendal, Male Human Commoner 6
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 20 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 11 (+0)11 (+0) 4 (-3)10 (+0)
Skills History +3, Medicine +0
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0

Possessions: 300 gp.


Social Check DCs


Gunter Budd, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a fine chain shirt which he covers with green colored cloaks and clothing. He has styled his golden hair well, parting it to the left. His eyes are likewise gray.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He always tries to repair and not replace. It was this mentality that drove him into the Animal Trainer business.

History: Gunter hails from a village terrorized by goblins. His mother was a mechanic, and taught him how to fix just about anything. He is searching for what he claims is his rightful reward.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Optimist, Persistence. Bonds: Enemies, Adventurer. Occupation: Animal Trainer

Voice: Strong lisp

Attributes [hide]

Gunter Budd, Male Human Wizard 7
Medium (5'2") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 33 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)12 (+1) 12 (+1)12 (+1)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12443

Possessions: 300 gp. Jeweled anklet (1000 gp). Large well-done wool tapestry (500 gp). Solid gold idol (300 gp). Jeweled anklet (1000 gp).


Social Check DCs

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