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NPC Generator

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Advanced [show]


Guy Myerscough, Male Human [Permalink]

Personal [hide]

Description: This man dresses like a well dressed Crown-heir does, and sports empty pouches on his belt. His chestnut hair is kept up in a ponytail inside a deerstalker hat. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is obsessed with finding treasure.

History: He was born blind and as such lacked many opportunities for work. While studying, he fell in love. They married and had a daughter. In the meantime he has taken over work as a Crown-heir and occasionally as a mercenary.

Motivation: Further expansion of business; and he feels kind of lost in life

Flaws: Disease, Depressed. Bonds: Job, Adventurer, In love. Occupation: Crown-heir

Voice: Voice breaks

Attributes [hide]

Guy Myerscough, Male Human Cleric 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)15 (+2) 10 (+0)10 (+0)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 10
Languages Common, Abyssal, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 200 gp. Deep green spinel (80 gp).


Social Check DCs


Percival Morton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is dressed in an above average manner. He keeps his silver hair in a flapper bob. He has gleaming, smiling brown eyes.

Personality: He acts crazy and hedonistic. He feeds upon the attention of others.

History: He was born on a small isolated farm. He was taken as a slave by a traveling circus and forced to perform He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To find somewhere to settle down; and he is content

Flaws: Hedonist, Mundane. Bonds: Attractive, Nature, Slave. Occupation: Merchant

Voice: Speaks through clenched teeth

Attributes [hide]

Percival Morton, Male Human Rogue 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 4 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 7 (-2)13 (+1) 13 (+1)10 (+0)
Skills Arcana +3, History +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Half-Plate.


Social Check DCs


Frederick Kenley, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male typically wears blue cloth garments or leather armor. He is tall, broad shouldered and powerfully built. His hair is short and silver. His face is covered beneath a completely black helmet.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: A powerful slaver made him what he is. A gifted student he started as a Knight, but he got bored and became a Masseuse. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job.

Flaws: Impulsive, Depressed. Bonds: Job, Mentor. Occupation: Masseuse

Voice: Slow speaker

Attributes [hide]

Frederick Kenley, Male Human Cleric 6
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 27 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 9 (-1)14 (+2) 14 (+2)16 (+3)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 12
Languages Common, Orc, Goblin
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: Large well-done wool tapestry (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp).


Social Check DCs


Roland Barney, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears dull tan sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed halberd, just in case. With a patchy brown beard and wild brown hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He would rather hide behind his crafts than deal with other people.

History: Born to a Spy, his father struggled to pay the bills. After coming to the age of reason, Roland took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He moves from town to town, unable to find a place to settle.

Motivation: Balancing his hectic life and new Assassin responsibilities is difficult.

Ideals: Artistic, Gifted. Flaws: Shy. Bonds: Immigrant, Poor. Occupation: Assassin

Voice: Deep voice with rolling R's

Attributes [hide]

Roland Barney, Male Human Rogue 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 12 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)12 (+1) 15 (+2)9 (-1)
Skills Athletics +5, Deception +1
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +2

Possessions: 28000 cp.


Social Check DCs


Godfrey Bradford, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears yellow leather gloves, a yellow jacket, and tight pants. His long white hair reaches down to his waist. He wears an eyepatch.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Godfrey enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born in a small plains village. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Athletic, Impeccable. Flaws: Ugly, Hedonist. Bonds: Nature. Occupation: Detective

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Godfrey Bradford, Male Human Expert 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 9 (-1)17 (+3) 9 (-1)8 (-1)
Skills Nature +5, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Goblin, Dwarven, Infernal
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 17000 sp. Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Gold and topaz bottle stopper cork (700 gp). Jeweled anklet (1000 gp).


Social Check DCs

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