Percival Mori, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a fancy blue suit. His red hair is slicked back into a classic pompadour. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He misses his home and complains about the freezing weather, even in summer.
History: He was born in the east. Because his father participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his mother from journeying east to reunite his family. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He loathes his own lifestyle; and he feels kind of lost in life
Flaws: Depressed. Bonds: Attractive, Poor, Enemies, Immigrant, In love. Occupation: Priest
Voice: Loud with bravado
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
Possessions: 100 gp.
Charles Lindsay, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a simple burlap shirt and baggy pants. He conceals his bastard sword with his veritable burlap sack of a shirt. His tied-back hair is chestnut. His fierce violet eyes like to dwell on things.
Personality: Calm and collected, he is a well trained Spy. The war was a terrible time for him, and Charles does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was raised in a white middle class family as the only child. After coming to the age of reason, Charles took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He became a Spy soon after.
Motivation: Sabotage a competitor; and to end his boredom
Ideals: Gifted. Flaws: Depressed, Mundane. Bonds: Job, Military. Occupation: Spy
Voice: Squeaky
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 5 (-3) | 12 (+1) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0
Possessions: 500 sp.
Adelard Bentham, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a weathered and beat up set of banded mail beneath an oversized black coat. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He tend to wears goggles to shield his eyes.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He takes great joy in being the best Gardener in town.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Recently the stress of being a Gardener has made it difficult for him to sleep.
Motivation: He is unsatisfied with his job.
Ideals: Optimist. Flaws: Disease, Insomniac. Bonds: Job. Occupation: Gardener
Voice: Booming voice
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 56 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 13 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 10000 sp. Golden circlet with four aquamarines (1000 gp). Old masterpiece painting (2300 gp). Eyepatch with mock eye of sapphire and moonstone (2300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp).
Hugh Ashton, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His auburn hair, when down, is lengthy. He is baby faced.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born in the east, but his parents moved at a very young age to the north. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Hugh's homeland. Hugh decided to take the middle way and become a bodyguard. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Ideals: Philantrophist, Fighting. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Baker
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 20 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 13 (+1) | 12 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp. 1 Minor magic item.
Cory Emsworth, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and is wearing a long, yellow cloak. His red hair is greying along the sides and has receded to reveal a widow's peak. He has green eyes and a yellow hat with a green feather.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Energy wise he seems alert and responsive.
History: He was born several months after his mother was called into army service. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Shepherd.
Motivation: Expand his business.
Ideals: Joker, Professionalism. Bonds: Military, Job. Occupation: Shepherd
Voice: Mousy voice
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 10 (+0) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Goblin, Giant
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 400 gp.
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