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NPC Generator

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Advanced [show]


Balimaar Blankley, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a worn and beaten armor. His black hair, when down, is lengthy. He wears large thick round spectacles.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He was born in the east, but his parents moved at a very young age to the south. Because his mother participated in the massacre of their homeland, drow burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his father from journeying east to reunite his family. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it.

Flaws: Ugly, Depressed. Bonds: Immigrant, Enemies, Rich. Occupation: Priest

Voice: Middle-eastern accent

Attributes [hide]

Balimaar Blankley, Male Human Expert 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 13 (+1)11 (+0) 12 (+1)12 (+1)
Skills Arcana +2, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Cory Barlow, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is well dressed, but even with his fine clothing he looks run-down. His black hair is cut short with large spiked bangs in the front. His half smiles and amber eyes are beguiling and draw you in.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Cory was left his father's suit of armor and trained in its use and care. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to work out more often; and to prove his worth to the world

Ideals: Athletic. Flaws: Antagonistic, Impulsive. Bonds: Attractive, Military. Occupation: Shepherd

Voice: Ums and uhs a lot

Attributes [hide]

Cory Barlow, Male Human Ranger 6
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 31 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)16 (+3) 8 (-1)13 (+1)
Skills Acrobatics +3, Nature +6
Senses Passive Perception 9
Languages Common, Abyssal, Elven, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cory Thackeray, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'1" and is a bit bulky. He is very muscular particularly in the legs. He wears a robe, a symbol of strength around his neck, and a greatsword on his belt. His hair is long and brown with streaks of blonde, and is pulled back with small black clips. His beard is blonde, braided, and well cared for. His brown eyes peer out from beneath his feathered black hat.

Personality: Calm and collected, he is a well trained Marshal. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was raised in a white middle class family as the only child. A gifted student he started as a Stableman, but he got bored and became a Marshal. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is content; and further expansion of business

Ideals: Fighting. Flaws: Antagonistic, Mundane. Bonds: Job, Mentor. Occupation: Marshal

Voice: Prounounces S like Z

Attributes [hide]

Cory Thackeray, Male Human Barbarian 7
Medium (5'1") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 74 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)9 (-1) 10 (+0)13 (+1)
Skills Deception +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 800 gp. Eyepatch with mock eye of sapphire and moonstone (500 gp). Large well-done wool tapestry (300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balimaar Kitchur, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His brown eyes dart from person to person to random spaces in the air.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He used his abilities to travel the world and help people.

Motivation: Money/treasure; and he is not mentally stable, and does not behave rationally

Ideals: Philantrophist. Flaws: Ugly, Terse, Insane. Bonds: Rich. Occupation: Adventurer

Voice: Italian accent

Attributes [hide]

Balimaar Kitchur, Male Human Barbarian 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 31 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)17 (+3) 17 (+3)9 (-1)
Skills Insight +5, Performance +1
Senses Passive Perception 13
Languages Common, Sylvan, Abyssal, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Bernard Jacobs, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He keeps his brown hair in a flapper bob. His thin eyebrows rest above his beady gray eyes.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Bernard is combative with any and all who dare try his patience in the slightest.

History: When he was but 6 years old his parents immigrated from the north. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He left for the north, certain he would find work there.

Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his brother

Ideals: Justice. Flaws: Ugly, PTSD. Bonds: Immigrant, Family. Occupation: Map Maker

Voice: Mumbles to self between sentences

Attributes [hide]

Bernard Jacobs, Male Human Wizard 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 23 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)11 (+0) 4 (-3)15 (+2)
Skills Athletics +2, Stealth +3
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 400 gp. Azurite (12 gp). Star ruby (1200 gp). Amethyst (160 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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