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Advanced [show]


Heward Yeardley, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with feathered hat. He carries with him a set of halberds, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His hair is red and curly. He has gray eyes.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born in a small village he learned the ways of the warrior from his mother. Because his mother participated in the massacre of their homeland, goblins burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his father from journeying west to reunite his family. He became a Armorer soon after.

Motivation: Someone believes him a fraud.

Ideals: Fighting, Logical. Bonds: Enemies, Immigrant, Job. Occupation: Armorer

Voice: Jittery and nervous

Attributes [hide]

Heward Yeardley, Male Human Rogue 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)5 (-3) 8 (-1)8 (-1)
Skills Animal Handling +1, Nature -1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 50 pp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Aldous Atterton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears grey leather gloves, a grey jacket, and tight pants. With a patchy golden beard and wild golden hair. His gray eyes dart from person to person to random spaces in the air.

Personality: He can speak with the recently deceased. He believes the world needs to unite to get rid of giants once and for all.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. When money was particularly tight he was walking through alleys when he overheard a Locksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Days after completing his studies, news broke out that his hometown was attacked by giants. Aldous was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: He is compelled to act according to his religious beliefs; and many giants want him driven away

Ideals: Gifted. Bonds: Attractive, Enemies, Religious, Poor. Occupation: Locksmith

Voice: High pitched and raspy

Attributes [hide]

Aldous Atterton, Male Human Monk 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)13 (+1) 13 (+1)9 (-1)
Skills Medicine +3, Stealth +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Chad Wakefield, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a violet and green robe with the hood down. He carries with him a set of crossbows, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. With a patchy brown beard and wild brown hair. His eyes are likewise gray. His teeth are white and perfect.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Chad hails from a village terrorized by illithids. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He desires power and/or immortality.

Ideals: Fighting. Flaws: Depressed. Bonds: Attractive, Adventurer, Enemies. Occupation: Baker

Voice: growls and snarls, animalistic

Attributes [hide]

Chad Wakefield, Male Human Warlock 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)11 (+0) 10 (+0)5 (-3)
Skills Acrobatics +3, Arcana +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Clerebold Morton, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male is generally shirtless and showing off his tattooed chest. He is tall, broad shouldered and powerfully built. His hair is cut close to his head. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is lazy, self-centered, vain, and jealous.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Cursed with a spirit at a very young age, Clerebold has worked very hard to control his curse. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To reunite with his absent father; and doesn't want to be a carpenter and was forced into it by his family

Flaws: Shy, Selfish, Disease. Bonds: Adventurer, Religious, Family. Occupation: Carpenter

Voice: Jamaican accent

Attributes [hide]

Clerebold Morton, Male Human Bard 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)16 (+3) 6 (-2)13 (+1)
Skills Intimidation +3, Survival +0
Senses Passive Perception 8
Languages Common, Infernal, Goblin, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 36000 sp. Black pearl (200 gp). Violet garnet (200 gp).


Social Check DCs


Gerard Middleton, Male Human [Permalink]

Personal [hide]

Description: Standing 5'3", this man wears brown trousers with yellow and red striped suspenders. He wears various colorful collared shirts. With a patchy blonde beard and wild blonde hair. His blue eyes dart from person to person.

Personality: Gerard wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Gerard was born in the north. At a young age he loved to build and create. His family was turned out during the war. He and his family wandered north to less war torn lands. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To prove his worth to the world; and he wants nothing more than to rejoin the army

Ideals: Disciplined, Persistence. Flaws: Shy, PTSD, Impulsive. Occupation: Cartwright

Voice: Speaks with a cold

Attributes [hide]

Gerard Middleton, Male Human Paladin 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)5 (-3) 11 (+0)12 (+1) 8 (-1)9 (-1)
Skills History +3, Investigation +3
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 cp.


Social Check DCs

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