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NPC Generator

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Advanced [show]


Percival Home, Male Human [Permalink]

Personal [hide]

Description: Standing 5'1", this man wears clothing that is held on in multiple layers but all of it is in poor condition. He has a very tight haircut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Confrontational and typically high on some drug or another. He is lazy, self-centered, vain, and jealous.

History: Percival was raised in a hard working conservative environment. A gifted student he started as a Dilettante, but he got bored and became a Carter. He's since become an addict/alcoholic.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Flaws: Addict, Selfish. Bonds: Poor, Attractive, Job. Occupation: Carter

Voice: Can't modulate volume

Attributes [hide]

Percival Home, Male Human Warlock 8
Medium (5'1") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 49 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 14 (+2)13 (+1) 8 (-1)10 (+0)
Skills Intimidation +3, Stealth +6
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 1200 gp. Deep blue spinel (1400 gp). Alexandrite (1400 gp). Deep green spinel (80 gp).


Social Check DCs


Nicholas Stanton, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and dresses in collared shirts and wears a proper scarf over his head. His skin is also unnaturally pale. His long auburn hair is drawn into a two foot long braid. He wears an eyepatch.

Personality: Confrontational and typically high on some drug or another. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He used his abilities to travel the world and help people.

Motivation: His spouse's relatives view him with great suspicion; and regain custody of his son

Ideals: Philantrophist. Flaws: Ugly, Addict. Bonds: Mentor, Family. Occupation: Navigator

Voice: French accent

Attributes [hide]

Nicholas Stanton, Male Human Fighter 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)12 (+1) 13 (+1)14 (+2)
Skills Animal Handling +3, Stealth +4
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Randal Kensley, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He likes to wear green tank tops with brown pants. His Stetson hat is riddled with cuts and holes. His face is scarred and worn.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is used to getting what he wants. In part because he is a meticulous planner.

History: Randal was born the youngest of three triplets. In his 11th year, his parents were killed by a illithids raid, leaving Randal alone in the world. After a stint in an orphanage, he was adopted. By chance he met his brother recently and the two have been together since.

Motivation: Marry his brother to traveling adventurers.

Ideals: Professionalism. Flaws: Ugly, Disease. Bonds: Family, Enemies. Occupation: Bricklayer

Voice: Spits words with contempt

Attributes [hide]

Randal Kensley, Male Human Sorcerer 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)6 (-2) 12 (+1)13 (+1)
Skills Insight +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp. Alexandrite (800 gp). Freshwater pearl (16 gp). Hematite (16 gp). Lapis lazuli (16 gp).


Social Check DCs


Clerebold Ryland, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He wears a colorful flower in his golden hair. His otherwise smooth face is marked with small tiny scars.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Clerebold took refuge in the ruined castle and found the beat up falchion and armor he uses now. Some 6 years later his spouse died after the birth of his daughter. Heartbroken, Clerebold never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and wishes to resurrect an old love

Ideals: Philantrophist. Bonds: Attractive, Nature, In love, Debt. Occupation: Sailor

Voice: Speaks through clenched teeth

Attributes [hide]

Clerebold Ryland, Male Human Barbarian 8
Medium (5'10") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 64 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 15 (+2)12 (+1) 12 (+1)9 (-1)
Skills Intimidation +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +6 / 2d10+3, Ranged +2 / 2d10-1, Grapple +3

Possessions: Silver comb with moonstones (700 gp). Eyepatch with mock eye of sapphire and moonstone (1000 gp). Fire opal pendant on a fine gold chain (1000 gp).


Social Check DCs


Miles Coombs, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears loose pants and a collared shirt complete with sweater beneath his coat, and is pretty ugly. His silver hair is drawn into a tight pony tail with a dagger scrunchie. His brown eyes dart from person to person to random spaces in the air.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. The war was a terrible time for him, and Miles does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: His father raised him in a mountain cabin. Miles liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Ugly, Depressed. Bonds: Nature, Military, Religious. Occupation: Tanner

Voice: Gruff and masculine

Attributes [hide]

Miles Coombs, Male Human Aristocrat 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)13 (+1) 7 (-2)16 (+3)
Skills History +3, Religion +3
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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