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Advanced [show]


Theodoric Lindsay, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He dresses well, wearing yellow shirts, loose pants, and blazers most of the time. With a patchy brown beard and wild brown hair. He is very pretty but has cold, dead eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. A true patriot, Theodoric would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born in the west, but his parents moved at a very young age to the south. He was an apprentice working in his mother's forge. He has set out to sabotage the competition.

Motivation: Further expansion of business; and he wants nothing more than to rejoin the army

Ideals: Joker. Bonds: Attractive, Military, Immigrant, Job. Occupation: Locksmith

Voice: Low and grunting

Attributes [hide]

Theodoric Lindsay, Male Human Adept 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 8 (-1)14 (+2) 11 (+0)15 (+2)
Skills Acrobatics +3
Senses Passive Perception 10
Languages Common, Giant, Goblin
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Adam Appleton, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'5" and wears silk and lounges about seductively. He has styled his red hair well, parting it to the left. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He also has developed a complete distrust of the Miller profession.

History: He was born the only child of a wealthy merchant. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Entrepeneur. Flaws: Shy, Mundane. Bonds: Attractive, Job. Occupation: Unemployed

Voice: Mumbles to self between sentences

Attributes [hide]

Adam Appleton, Male Human Sorcerer 6
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 15 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)18 (+4) 9 (-1)14 (+2) 12 (+1)10 (+0)
Skills Intimidation +3, Sleight of Hand +7
Senses Passive Perception 11
Languages Common, Ignan, Elven
Attacks Melee +7 / 2d6+4, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366530

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Manfred Anderton, Male Human [Permalink]

Personal [hide]

Description: He wears baggy red pantaloons and a brown scarf. His hair is always cut to a buzz. He wears large thick round spectacles.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born in a small forest village. He worked as a nervous Glassblower and found it very stressful. He has dedicated himself to building a better trade route.

Motivation: He has money and likes to spend it; and he desires power and/or immortality

Flaws: Antagonistic. Bonds: Adventurer, Nature, Job, Rich. Occupation: Glassblower

Voice: Breathy voice

Attributes [hide]

Manfred Anderton, Male Human Warlock 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 10 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 6 (-2)12 (+1) 10 (+0)14 (+2)
Skills Sleight of Hand +5, Survival +2
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11322

Possessions: 100 gp.


Social Check DCs


Raymond Ansley, Male Human [Permalink]

Personal [hide]

Description: 6'4" and lanky with angular features, he is an attractive figure. He dresses well, typically a more casual-formal manner. His hair, while still mostly chestnut, has prominent grey streaks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a font of random trivia from the lore and stories he has discovered

History: Born to a pair of adventurers, Raymond grew up listening to his father's many stories. He helped his father out around the business and became quite the natural. He has dedicated himself to building a better kind of golem.

Motivation: Expand his business.

Ideals: Logical. Flaws: Insane. Bonds: Attractive, Job, Adventurer. Occupation: Mercenary

Voice: Strong lisp

Attributes [hide]

Raymond Ansley, Male Human Ranger 7
Medium (6'4") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 60 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 15 (+2)10 (+0) 8 (-1)12 (+1)
Skills Medicine +2, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp.


Social Check DCs


Robert Jacobs, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears suspenders and black workpants. His shirt is white, and he wears a heavy black leather apron most of the time. With a patchy auburn beard and wild auburn hair. His green eyes peer out from beneath his wide-brimmed black hat.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: The child of a Armorer, who enjoyed hunting, Robert was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Robert took refuge in the ruined castle and found the beat up hand crossbow and armor he uses now. Due to his spouse's obsession with being a Armorer they were divorced and he won custody of their son. He worked as a Mercenary, and he later adopted a second son.

Motivation: He'd like to take his coworkers down a peg; and to unite with his brother

Flaws: Antagonistic. Bonds: Nature, Family, Job. Occupation: Mercenary

Voice: Indian accent

Attributes [hide]

Robert Jacobs, Male Human Expert 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)8 (-1) 12 (+1)11 (+0)
Skills Animal Handling +3, Arcana +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs

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