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NPC Generator

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Advanced [show]


Gerald Livingstone, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears bulky tan painted plate armor. He has a small bristly mustache and wavy black hair. He has gleaming, smiling brown eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He misses his home and complains about the freezing weather, even in summer.

History: He served in the navy to pay for his family's outstanding loans. Through the years after Gerald was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Gerald's father didn't care for him much, and the feeling was mutual. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his brother; and he's repulsed by the pc

Flaws: Antagonistic. Bonds: Attractive, Immigrant, Military, Family. Occupation: Mercenary

Voice: Low range voice

Attributes [hide]

Gerald Livingstone, Male Human Barbarian 6
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 67 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)12 (+1) 15 (+2)9 (-1)
Skills Acrobatics +3, Intimidation +2
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Manfred Crawford, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is renowned for his bright tan suits and hats. He sports a flattop hair cut. He has a tattooed face.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born in the west, but his parents moved at a very young age to the north. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Manfred took refuge in the large cave and found the beat up scimitar and armor he uses now. He left for the west, certain he would find work there.

Motivation: Further expansion of business; and expand his business

Ideals: Disciplined. Flaws: Forgetful. Bonds: Immigrant, Nature, Job. Occupation: Cook

Voice: Low range voice

Attributes [hide]

Manfred Crawford, Male Human Monk 6
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 49 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)11 (+0) 15 (+2)10 (+0)
Skills History +3, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 300 gp. Lapis lazuli (5 gp). Citrine (30 gp). 1 Minor magic item.


Social Check DCs


Simon Anderton, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a fine chain shirt which he covers with grey colored cloaks and clothing. His hair is chestnut, silky, and of moderate length. This gray eyed southerner is not easily forgotten.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. As long as the job gets done he does not care how it got done.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Locksmith arts, while his father instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: He uses money and sex appeal to get what he needs; and money/treasure

Ideals: Professionalism. Flaws: Shy. Bonds: Attractive, Rich. Occupation: Locksmith

Voice: Eastern European accent

Attributes [hide]

Simon Anderton, Male Human Fighter 6
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 55 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)13 (+1) 13 (+1)18 (+4)
Skills Insight +4, Investigation +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


John Sydney, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'5". He wears tight fighting clothing, which leaves very little to the imagination. His golden hair is singed and shortened. He wears crescent spectacles with a black brim.

Personality: John wants to be seen as a stoic, levelheaded, noble Barbarian, so he tries to act the part. He does a good job, for the most part... He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was raised in a white middle class family as the only child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Fighting, Disciplined. Flaws: Ugly, Mundane. Bonds: Job. Occupation: Locksmith

Voice: Spits and sputters

Attributes [hide]

John Sydney, Male Human Barbarian 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 22 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 9 (-1)12 (+1) 6 (-2)9 (-1)
Skills Arcana +3, Sleight of Hand +5
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 600 sp. 1 Masterwork Common Melee.


Social Check DCs


Thomas Blythe, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a fancy black suit. He keeps his long auburn hair kept up in a rat tail. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is business-like. He takes instructions and follows them to the letter. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Warlock school at a young age so that he could practice his martial talents. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wants to have a good time and be beloved; and wants to open a new tavern

Ideals: Professionalism, Optimist, Gifted, Entrepeneur. Bonds: Attractive, In love. Occupation: Assassin

Voice: Spits and sputters

Attributes [hide]

Thomas Blythe, Male Human Warlock 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)10 (+0) 12 (+1)13 (+1)
Skills Medicine +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 200 gp.


Social Check DCs

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