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Advanced [show]


Gerard Branson, Male Human [Permalink]

Personal [hide]

Description: He dresses in black turtlenecks beneath a brown coat with grey slacks. He carries a battered shield and tarnished scimitar as well. He wears his red hair down. His ears are large.

Personality: A skeptical and narcissistic man, Gerard's first love is himself. His second love is also himself. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Gerard was left his mother's suit of armor and trained in its use and care. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Nothing but the best is good enough for him.

Ideals: Fighting, Impeccable. Flaws: Ugly. Bonds: Nature, Military. Occupation: Barkeep

Voice: Rolls R's

Attributes [hide]

Gerard Branson, Male Human Barbarian 6
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 51 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 11 (+0)11 (+0) 14 (+2)11 (+0)
Skills Acrobatics +5, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +5

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Richard Bradshaw, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. His silver hair is singed and shortened. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is happy with his job as a Fisher. He turns his eye from what people do, preferring to live and let live. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born to a poor family in the city he treasured whatever gifts he got. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now owns his own business.

Motivation: Further expansion of business.

Flaws: Ugly, Insane. Bonds: Job, Enemies, Poor. Occupation: Fisher

Voice: Soft and melodious

Attributes [hide]

Richard Bradshaw, Male Human Barbarian 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)5 (-3) 11 (+0)14 (+2)
Skills Insight +2, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Shane Merton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a custom-built plate barding that's adorned with black lining and desert motifs. He wears his brown hair up in a very large beehive style do. His face is scarred and worn.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born blind and as such lacked many opportunities for work. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Athletic, Impeccable, Joker. Flaws: Ugly, Disease. Occupation: Ruler

Voice: Complex vocabulary, royal

Attributes [hide]

Shane Merton, Male Human Barbarian 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 36 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 13 (+1)12 (+1) 12 (+1)12 (+1)
Skills Intimidation +4, Investigation +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 500 gp.


Social Check DCs


Conrad Milton, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears many layers of old clothing at all times, and is pretty ugly. His tied-back hair is white. His thin eyebrows rest above his beady hazel eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He got into the Hunter business at a young age. After coming to the age of reason, Conrad took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has achieved small success as a Hunter.

Motivation: Further expansion of business; and expand his business

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Job. Occupation: Hunter

Voice: Jamaican accent

Attributes [hide]

Conrad Milton, Male Human Fighter 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 12 (+1)15 (+2) 15 (+2)12 (+1)
Skills Medicine +5, Performance +4
Senses Passive Perception 12
Languages Common, Aquan, Auran
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 20000 cp. Smoky quartz (50 gp). Jasper (50 gp). Obsidian (14 gp). Violet garnet (1400 gp).


Social Check DCs


Godfrey Oakes, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He keeps his long silver hair kept up in a rat tail. He has several tiny jet earrings on each ear.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Animals are drawn to him, and he is able to talk to them.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Godfrey took refuge in the old dungeon and found the beat up bastard sword and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To clean up the streets; and to protect his home

Ideals: Gifted. Flaws: Disease. Bonds: Rich, Guardian, Nature. Occupation: Actor

Voice: Ums and uhs a lot

Attributes [hide]

Godfrey Oakes, Male Human Fighter 8
Medium (5'7") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 76 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)9 (-1) 9 (-1)11 (+0)
Skills Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 1000 gp.


Social Check DCs

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