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NPC Generator

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Advanced [show]


Theobald Dudley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears an entirely black suit with yellow socks and a vest with buckled shoes. His hair is chestnut and very short. His ears are large.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Flattery will make him almost putty in your hands.

History: He was born several months after his mother was called into army service. He has had some formal dancing training, and achieved minor success. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Artistic. Flaws: Ugly, Secretive, Selfish. Bonds: Military. Occupation: Unemployed

Voice: Pirate accent

Attributes [hide]

Theobald Dudley, Male Human Adept 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 6 (-2)13 (+1) 15 (+2)13 (+1)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 200 gp. Fiery yellow corundum (600 gp). Rock crystal (70 gp). Violet garnet (200 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Kyle Stanton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His brown hair is drawn into a tight pony tail with a dagger scrunchie. His eyes are likewise green.

Personality: Stoic and calm, he prefers to meditate than take action. He is able to make almost anything out of random pieces of junk.

History: From birth he was tutored by a cruel and relentless mentor. As a young adult he joined a group advocating for an improvement in Human conditions. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature halberd.

Motivation: A strong sense of loyalty to Human people; and human compassion

Ideals: Disciplined, Gifted. Flaws: Racist. Bonds: Mentor. Occupation: Banker

Voice: Soothing and warm

Attributes [hide]

Kyle Stanton, Male Human Paladin 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 14 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 5 (-3)17 (+3) 15 (+2)13 (+1)
Skills Acrobatics +3, Nature +5
Senses Passive Perception 12
Languages Common, Abyssal, Gnome, Infernal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 500 gp. Bloodstone (30 gp). Star rose quartz (30 gp). Malachite (8 gp). 1 Minor magic item.


Social Check DCs


Charles Addington, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he prefers to wear black clothing when he does not wear armor. He has a long brown beard with little hanging trinkets. This blue eyed southerner is not easily forgotten.

Personality: Charles is depressed about a lot of things. He tends to be a nihilist. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He has chosen to use the inheritance that was left to him frivolously. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Balancing his hectic life and new Shipwright responsibilities is difficult; and he desires power and/or immortality

Flaws: Depressed. Bonds: Adventurer, Slave, Rich, Job. Occupation: Shipwright

Voice: Jittery and nervous

Attributes [hide]

Charles Addington, Male Human Adept 8
Medium (5'7") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 34 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 12 (+1)15 (+2) 8 (-1)12 (+1)
Skills Religion +5, Stealth +2
Senses Passive Perception 9
Languages Common, Undercommon, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 900 gp.


Social Check DCs


Raymond Atterton, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a well pressed and immaculate suit (or dress), he is not a threatening figure. He has shaved his head bald. He has gleaming, smiling hazel eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does not believe in violence as a means to an end. He is a dedicated Miller but believes his peers are too gung-ho.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His homeland was ravaged by war and he spent much of his life rebuilding it. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Several ex partners dislike his way of doing things and want revenge; and obtaining odd cultural human artifacts is his passion

Ideals: Gifted, Pacifist. Flaws: PTSD. Bonds: Adventurer, Enemies. Occupation: Miller

Voice: Scottish accent

Attributes [hide]

Raymond Atterton, Male Human Warrior 7
Medium (6'6") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 38 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 11 (+0)14 (+2) 17 (+3)13 (+1)
Skills Acrobatics +2, Athletics +3
Senses Passive Perception 13
Languages Common, Goblin, Elven
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +3

Possessions: 1000 sp. Tourmaline (100 gp). Black star sapphire (1200 gp). Fire opal (1200 gp). Red-brown spinel (100 gp).


Social Check DCs


Gerard Emsworth, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times, and carries daggers. His auburn hair is knotted and matted. He has several tiny emerald earrings on each ear.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is lazy and tries to find solutions quickly.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sculptor arts, while his father instructed him in etiquette, music and courtly manner. He helped his mother out around the business and became quite the natural. He tends to his Sculptor job now, and dutifully fulfills any obligations he has.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Fighting. Flaws: Lazy. Bonds: Attractive, Rich, Job. Occupation: Sculptor

Voice: Spits words with contempt

Attributes [hide]

Gerard Emsworth, Male Human Expert 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)12 (+1) 14 (+2)5 (-3)
Skills Arcana +3, Deception -1
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 70 pp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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