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Advanced [show]


Charles Ansley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears loose pants and a collared shirt complete with sweater beneath his coat. He has wavy chestnut hair. This hazel eyed southerner is not easily forgotten.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying sister.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Gifted. Flaws: Depressed, Antagonistic. Bonds: Attractive, Mentor. Occupation: Hunter

Voice: Boston accent

Attributes [hide]

Charles Ansley, Male Human Warrior 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)9 (-1) 8 (-1)13 (+1)
Skills Acrobatics +3, Investigation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Anselm Hallewell, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears white leather gloves, a white jacket, and tight pants. He is bald on top and has large white tufts of hair around his ears. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is almost excessively polite to everyone, even when angry. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Anselm lived on a farm with his father, near the main road leading to a nearby town. A gypsy cursed him at a young age, leading to his ugly appearance. He has since lost track of the people in his past.

Motivation: Wants to raise his children well; and doesn't want to be a animal trainer and was forced into it by his family

Ideals: Athletic. Flaws: Ugly, Insomniac, Shy. Bonds: Family. Occupation: Animal Trainer

Voice: Sensual and smooth

Attributes [hide]

Anselm Hallewell, Male Human Wizard 10
Medium (5'1") Human, Neutral Good (CR 10)
Armor Class 11
Hit Points 42 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 13 (+1)14 (+2) 17 (+3)7 (-2)
Skills Athletics +2, Deception +2
Senses Passive Perception 13
Languages Common, Sylvan, Giant
Attacks Melee +2 / 3d6-2, Ranged +5 / 3d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444433

Possessions: 280 pp.


Social Check DCs


William Beitz, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a blue and green handkerchief worn on his left side. He carries a battered scythe and tarnished ceremonial dagger as well. He wears his silver hair up in a very large beehive style do. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: William hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Born in the south his family was never financially stable. William was born on a far southern plains where he grew up under the tutelage of his father, an expert Blacksmith. He left for the south, certain he would find work there.

Motivation: He wants revenge against illithids; and someone believes him a fraud

Ideals: Fighting, Artistic. Bonds: Attractive, Poor, Immigrant, Enemies. Occupation: Blacksmith

Voice: Dutch accent

Attributes [hide]

William Beitz, Male Human Warrior 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)15 (+2) 15 (+2)13 (+1)
Skills Arcana +5, Intimidation +4
Senses Passive Perception 12
Languages Common, Undercommon, Terran
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Bernard Heiser, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a tight fitting brown shirt and pants. He wears his hair in dreadlocks. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is irascible and easily irritated. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Bernard was born in the north. At a young age he loved to build and create. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: Wants his loneliness to end; and he is greedy

Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Has a crush, Rich. Occupation: Fisher

Voice: Aggressive tone

Attributes [hide]

Bernard Heiser, Male Human Adept 9
Medium (6'0") Human, Lawful Good (CR 9)
Armor Class 14
Hit Points 54 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 14 (+2)11 (+0) 13 (+1)13 (+1)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 3d4-1, Ranged +7 / 3d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123321

Possessions: 130 pp.


Social Check DCs


Gerald Westbrook, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears dull pastel sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sickle, just in case. He is tall, broad shouldered and powerfully built. His golden hair is drawn into a tight pony tail with a card scrunchie. His fair skin shows little sign of his aristocratic breeding.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Gerald was born with his father's beautiful face. He was an athlete and attended two major summer competitions. He never won. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg; and to be a slave trader again

Ideals: Entrepeneur, Athletic. Flaws: Sensitive. Bonds: Attractive, Job. Occupation: Glassblower

Voice: Speaks with back of mouth

Attributes [hide]

Gerald Westbrook, Male Human Druid 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 17 (+3)6 (-2) 14 (+2)10 (+0)
Skills Arcana +0
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 200 gp. 1 Breastplate. 1 Masterwork studded leather.


Social Check DCs

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