Hubert Paxton, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is well dressed, constantly wearing a yellow suit, green shirt, and grey tie. He keeps his long auburn hair kept up in a rat tail. His blue unseeing eyes seem to look past you.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born at the edge of vast island. A gypsy cursed him at a young age, leading to his ugly appearance. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To be a Locksmith again; and wants to open a new tavern
Ideals: Justice. Flaws: Ugly, Disease. Bonds: Job, Nature. Occupation: Navigator
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 35 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 6 (-2) | 15 (+2) | 15 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Sylvan, Gnome
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple -1
Possessions: 800 gp. 1 Minor magic item.
Tim Harper, Male Human [Permalink]
Personal [hide]
Description: He wears tan trousers with green and brown striped suspenders. He wears various colorful collared shirts. He carries with him a set of axes on his belt, each one with a amber on the hilt. He wears a wide-brimmed hat to hide his balding. His amber unseeing eyes seem to look past you.
Personality: He loves telling others what to do and how they should feel about things. He is harsh and unforgiving.
History: Born in a small village he learned the ways of the warrior from his mother. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To share knowledge with the world; and he's repulsed by the pc
Ideals: Fighting, Opinionated, Logical. Flaws: Disease, Antagonistic. Occupation: Marshal
Voice: Jittery and nervous
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 29 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 11 (+0) | 17 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Draconic, Gnome, Terran
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.
Lance Ashley, Male Human [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He carries a battered nunchaku and tarnished quarterstaff as well. His tied-back hair is chestnut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Lance was born with his mother's beautiful face. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has drifted from career to career and currently works as a Locksmith.
Motivation: Expand his business.
Ideals: Fighting. Flaws: Insane. Bonds: Attractive, Job, Religious. Occupation: Locksmith
Voice: Scottish accent
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 44 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal, Draconic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 100 gp. 1 Darkwood Buckler. 1 Full Plate.
Don Tindall, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He wears his chestnut hair up. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Don took refuge in the ruined castle and found the beat up greatsword and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A deep hatred of illithids; and he is compelled to act according to his religious beliefs
Ideals: Joker. Flaws: Ugly. Bonds: Enemies, Religious, Nature. Occupation: Cartwright
Voice: Stutters
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 12 (+1) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 700 gp. Hematite (14 gp). Pink pearl (90 gp). Onyx (30 gp). Blue sapphire (1500 gp).
Heward Bradshaw, Male Human [Permalink]
Personal [hide]
Description: He wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a dagger, but if one is not available he will default to his scythe. His skin is fair and his fingers are delicate and long. His moppish red hair is in a traditional bowl cut. His eyes are hazel and beady.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born a particularly ugly child, much to the horror of his parents. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He now spends his time doing works of charity.
Motivation: Wants to have a good time and be beloved; and balancing his hectic life and new barber responsibilities is difficult
Ideals: Philantrophist, Optimist. Flaws: Ugly. Bonds: In love. Occupation: Barber
Voice: Uses sign language
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 21 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 200 gp. Sard (40 gp). Smoky quartz (40 gp). 1 Minor magic item.
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