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NPC Generator

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Advanced [show]


Everard Oakes, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He prefers to wear grey clothing when he does not wear armor. His hair is long and black with streaks of blonde, and is pulled back with small grey clips. His beard is blonde, braided, and well cared for. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a Miner first and foremost. He believes firmly that knowledge should be universal. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Miner arts, while his father instructed him in etiquette, music and courtly manner. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor; and obtaining odd cultural human artifacts is his passion

Flaws: Insomniac. Bonds: Job, Rich, Adventurer. Occupation: Miner

Voice: Australian accent

Attributes [hide]

Everard Oakes, Male Human Ranger 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)15 (+2) 14 (+2)10 (+0)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 12
Languages Common, Celestial, Gnome
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Golden yellow topaz (800 gp). Alexandrite (800 gp). Golden yellow topaz (800 gp). Jade (110 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Don Rodney, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears silk and lounges about seductively. He has a small bristly mustache and wavy chestnut hair. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Abrasive and pushy, he has a hard time making friends. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born in the south, but his parents moved at a very young age to the north. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's looking for his big break; and he's repulsed by the pc

Ideals: Opinionated. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Adventurer. Occupation: Weaver

Voice: Excited and jittery

Attributes [hide]

Don Rodney, Male Human Monk 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)15 (+2) 6 (-2)13 (+1)
Skills Arcana +4, Sleight of Hand +5
Senses Passive Perception 8
Languages Common, Halfling, Gnome
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1500 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Charles Norton, Male Human [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he is well dressed, but even with his fine clothing he looks run-down. He keeps his long silver hair kept up in a rat tail. His face is covered beneath a completely black helmet.

Personality: Charles speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Animals are drawn to him, and he is able to talk to them.

History: He was born in the north, but his parents moved at a very young age to the west. Charles abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Ideals: Impeccable, Gifted. Bonds: Immigrant, Adventurer. Occupation: Painter

Voice: Hissing voice

Attributes [hide]

Charles Norton, Male Human Ranger 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 11 (+0)10 (+0) 12 (+1)9 (-1)
Skills Intimidation +1, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: Just what you see.


Social Check DCs


Odo Roscoe, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a brown costume with the symbols of death on his torso. His long auburn hair reaches down to his waist. He wears crescent spectacles with a black brim.

Personality: Odo hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is a logical person and will generally grow upset if things defy logic and science.

History: A powerful necromancer made him what he is. His homeland was ravaged by war and he spent much of his life rebuilding it. Now he works as a dancing tutor during his time off.

Motivation: To share knowledge with the world; and his religion dominates his actions

Ideals: Artistic, Logical. Flaws: PTSD. Bonds: Mentor. Occupation: Brewer

Voice: Australian accent

Attributes [hide]

Odo Roscoe, Male Human Barbarian 7
Medium (5'10") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 57 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 12 (+1)14 (+2) 10 (+0)11 (+0)
Skills Animal Handling +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Druidic, Draconic
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 6000 sp. Azurite (11 gp). Amber (150 gp). 1 Minor magic item.


Social Check DCs


Anselm Chatham, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and typically wears black cloth garments or leather armor. He wears his auburn hair up. His face is scarred and worn.

Personality: He is extraordinarily eccentric. As long as the job gets done he does not care how it got done.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He found a children's book about a Human Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero.

Ideals: Professionalism. Flaws: Ugly, Insane, Disease. Bonds: Adventurer. Occupation: Spice Merchant

Voice: Uses sign language

Attributes [hide]

Anselm Chatham, Male Human Druid 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 9 (-1)11 (+0) 9 (-1)8 (-1)
Skills Nature +2, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs

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