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NPC Generator

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Advanced [show]


Shane Melancon, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many black ritualistic tattoos. He wears a worn and beaten armor. He has a long golden beard with little hanging trinkets. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has always had a great fascination with Human culture. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He comes from a rich northern family. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He now spends his time doing works of charity.

Motivation: Retire the richest man in the north; and his spouse's relatives view him with great suspicion

Ideals: Philantrophist, Entrepeneur. Flaws: Racist. Bonds: Rich, Family. Occupation: Server

Voice: High pitched, excited

Attributes [hide]

Shane Melancon, Male Human Aristocrat 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)12 (+1) 8 (-1)10 (+0)
Skills Athletics +4, Deception +3
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +3

Possessions: 300 gp. Red spinel (160 gp). Pink pearl (160 gp). Tiger eye turquoise (4 gp). Bloodstone (20 gp).


Social Check DCs


Randal Atterton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears an old set of leather armor, nicked and torn by the ravages of time and battle. With bright silver hair and a scraggly beard. His blue eyes lackadaisically let the world flow into them.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born in a small village he learned the ways of the warrior from his father. While studying, he fell in love. They married and had a son. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wishes to resurrect an old love

Ideals: Fighting. Flaws: Forgetful. Bonds: Attractive, In love. Occupation: Cook

Voice: Can't modulate volume

Attributes [hide]

Randal Atterton, Male Human Druid 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)17 (+3) 12 (+1)11 (+0)
Skills Animal Handling +3, Investigation +5
Senses Passive Perception 11
Languages Common, Abyssal, Gnoll, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 3200 sp.


Social Check DCs


Guy Ramsay, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a tight fitting white shirt and pants. His auburn hair is heavily combed to the left. He has a dull look in his hazel eyes.

Personality: Always inclined to offer people food he seems plenty friendly. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: The child of a Mercenary, who enjoyed hunting, Guy was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero.

Ideals: Philantrophist, Optimist. Bonds: Nature, Adventurer. Occupation: Carter

Voice: Excited and jittery

Attributes [hide]

Guy Ramsay, Male Human Wizard 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)13 (+1) 11 (+0)10 (+0)
Skills Investigation +3, Persuasion +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 1200 sp.


Social Check DCs


Lance Kimberley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is constantly adorned with expensive silk clothing, often dyed in bright grey and brown, and wears rings and necklaces with large, colorful gems. His hair is blonde and very short. He has a tattooed face.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is obsessed with a lost civilization.

History: He served in the navy to pay for his family's outstanding loans. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now mingles about in high society.

Motivation: Wants to open a new tavern; and money/treasure

Flaws: Antagonistic. Bonds: Rich, Adventurer, Military, Nature, Job. Occupation: Adventurer

Voice: Thin and wheezing

Attributes [hide]

Lance Kimberley, Male Human Druid 7
Medium (5'3") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 52 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)15 (+2) 13 (+1)16 (+3)
Skills Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: 500 gp. Bloodstone (30 gp). Violet garnet (500 gp). Aquamarine (500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Compton, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of magic around his neck, and a hammer on his belt, and he perpetually has his hammer ready. His silver hair is heavily combed to the right. This blue eyed northerner is not easily forgotten.

Personality: He acts crazy and hedonistic. Further he is a bit of a stoner and is frequently out of it.

History: He was born on a small isolated farm. His father took him hunting and taught him how to get in the mind of other creatures. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom; and to find somewhere to settle down

Ideals: Fighting. Flaws: Hedonist, Addict, Mundane. Bonds: Nature. Occupation: Sculptor

Voice: Soothing and warm

Attributes [hide]

Bertram Compton, Male Human Commoner 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 16 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)7 (-2) 13 (+1)12 (+1)
Skills Acrobatics +3, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +4

Possessions: 700 gp.


Social Check DCs

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