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NPC Generator

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Advanced [show]


Anselm Presley, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'0" and wears dark leathers with embroidery. His right hand appears badly burned and disfigured. His hair is white and very short. His eyes are hazel and beady.

Personality: He is irascible and easily irritated. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature rapier.

Motivation: Obtaining odd cultural Human artifacts is his passion; and his religion dominates his actions

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Religious. Occupation: Masseuse

Voice: Indian accent

Attributes [hide]

Anselm Presley, Male Human Fighter 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)12 (+1) 13 (+1)9 (-1)
Skills Insight +4, Persuasion +2
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Robert Myerscough, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Stableman. He carries a battered bow and tarnished warhammer as well. His golden hair is singed and shortened. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born blind and as such lacked many opportunities for work. Like his mother and his sister before him, after school he went straight into learning to become a Stableman. He struck the Stableman job and began his own company from there.

Motivation: To be a Armorer again.

Ideals: Fighting. Flaws: Ugly, Shy, Disease. Bonds: Job. Occupation: Stableman

Voice: Sore throat, cough

Attributes [hide]

Robert Myerscough, Male Human Expert 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 15 (+2)10 (+0) 11 (+0)13 (+1)
Skills Insight +2, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Everard Tatum, Male Human [Permalink]

Personal [hide]

Description: He has a large grey mantle and cape that has been intricately interwoven into his black robe. He has a small bristly mustache and wavy golden hair. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has a habit of throwing himself into exceedingly dangerous situations.

History: He served in the navy to pay for his family's outstanding loans. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and he wants nothing more than to rejoin the army

Ideals: Joker. Flaws: Addict, Impulsive. Bonds: Military, Rich. Occupation: Bookbinder

Voice: Soothing and warm

Attributes [hide]

Everard Tatum, Male Human Ranger 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)13 (+1) 9 (-1)13 (+1)
Skills Acrobatics +2, Arcana +3
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Randal Enfield, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears dull tan sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed spear, just in case. He sports a flattop hair cut. He wears an eyepatch.

Personality: He has always had a great fascination with Human culture. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born to a pair of adventurers, Randal grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He is untrained/undisciplined, which makes him dangerous.

Motivation: He's looking for his big break; and human compassion

Flaws: Ugly, Racist, Insane. Bonds: Has a crush, Adventurer. Occupation: Armorer

Voice: Mousy voice

Attributes [hide]

Randal Enfield, Male Human Wizard 9
Medium (5'7") Human, Chaotic Good (CR 9)
Armor Class 9
Hit Points 50 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 16 (+3)16 (+3) 10 (+0)11 (+0)
Skills History +6, Insight +3
Senses Passive Perception 10
Languages Common, Undercommon, Druidic, Goblin
Attacks Melee +4 / 3d4+1, Ranged +2 / 3d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144443210

Possessions: 120000 cp.


Social Check DCs


Miles Staurheim, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a yellow shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His whole body is exceptionally muscular. His hair is long and chestnut with streaks of golden, and is pulled back with small yellow clips. His beard is golden, braided, and well cared for. His eyes are likewise violet.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born several months after his father was called into army service. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carpenter. He has achieved small success as a Carpenter.

Motivation: To prove his worth to the world; and sabotage a competitor

Ideals: Persistence. Flaws: Impulsive. Bonds: Immigrant, Military, Job. Occupation: Carpenter

Voice: American accent

Attributes [hide]

Miles Staurheim, Male Human Commoner 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 8 (-1)17 (+3) 15 (+2)14 (+2)
Skills Investigation +5, Persuasion +4
Senses Passive Perception 12
Languages Common, Auran, Draconic, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2100 sp. 3 Tanglefoot bags. 3 Thunderstones. 4 Smokesticks.


Social Check DCs

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