Theobald Huxley, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His moppish white hair is in a traditional bowl cut. His green eyes dart from person to person.
Personality: He has a massive crush on the younger sibling of the Laborer who has hired him part-time. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He is a Lycanthrope in disguise. From there he went from mercenary job to mercenary job. He ran away from his former home and has been making his living as a Laborer for the past few years.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he wants to get laid
Bonds: Rich, Has a crush, Adventurer, Job, Debt. Occupation: Laborer
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 18 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 16 (+3) | 12 (+1) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 100 gp.
Conrad Tickle, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a fancy blue suit. His moppish golden hair is in a traditional bowl cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is witty, but his monotone delivery comes off as unnerving A true patriot, Conrad would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born in the east, but his parents moved at a very young age to the south. He was an apprentice working in his mother's forge. He moves from town to town, unable to find a place to settle.
Motivation: Balancing his hectic life and new Spice Merchant responsibilities is difficult.
Ideals: Joker. Bonds: Attractive, Poor, Military, Immigrant, Job. Occupation: Spice Merchant
Voice: Aggressive tone
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 10 (+0) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal, Infernal, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 200 gp. 1 Chain shirt.
Solomon Lindsay, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he usually wears his violet robe and has his crossbow always slung over his shoulder. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes dart from person to person to random spaces in the air.
Personality: His tongue was cut out and he uses sign language. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: When he was but 7 years old his parents immigrated from the east. A freak accident while working with his Banker father left him crippled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To share knowledge with the world; and wants his loneliness to end
Ideals: Logical. Flaws: Ugly, Disease. Bonds: Poor, Immigrant. Occupation: Soapmaker
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 12 (+1) | 16 (+3) | 5 (-3) | 11 (+0) |
Senses Passive Perception 7
Languages Common, Terran, Auran, Infernal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 7 |
Possessions: 400 gp. Gold and topaz bottle stopper cork (400 gp). Silver comb with moonstones (300 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp). 1 Minor magic item.
Tim Webley, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'9". He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He keeps his silver hair in a flapper bob. He tend to wears goggles to shield his eyes.
Personality: Overbrimming with self-confidence, Tim isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born at the edge of vast plains. He helped his father out around the business and became quite the natural. He tends to his Dyer job now, and dutifully fulfills any obligations he has.
Motivation: He desires power and/or immortality; and he wants to meet his childhood hero
Ideals: Impeccable. Flaws: Fearful. Bonds: Nature, Job, Adventurer. Occupation: Dyer
Voice: Sore throat, cough
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 14 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Giant, Goblin
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 200 gp. 1 Magnifying glass. 1 Climber’s kit. 1 Masterwork Musical instrument.
Gilbert Kelsey, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears bulky pastel painted plate armor. He is bald on top and has large brown tufts of hair around his ears. His face is scarred and worn.
Personality: Eccentric and domineering, Gilbert will drive conversation. He has all his life been fascinated with singing.
History: Born in the north to a Marshal, Gilbert learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Marshal responsibilities is difficult.
Ideals: Athletic, Extrovert, Artistic. Flaws: Ugly. Bonds: Job. Occupation: Marshal
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 18 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 16 (+3) | 15 (+2) | 10 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 |
Possessions: 200 gp. Golden pearl (40 gp). Coral (40 gp). 1 Half-Plate.
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