Balimaar Burton, Male Human [Permalink]
Personal [hide]
Description: 5'7" and lanky with angular features, he is an attractive figure. He wears a tan Stetson hat and tan clothes. He has shaved his head bald. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He dislikes all the random violence that takes place in the east. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Gifted from a young age, Balimaar studied abroad. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bather work with an outfit from a few towns over. Bather work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Bather.
Motivation: Many giants want him driven away; and he wants to get laid
Ideals: Pacifist, Gifted. Bonds: Attractive, Has a crush, Job, Enemies. Occupation: Bather
Voice: Strong lisp
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 8 (-1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 80 pp. 1 Disguise kit. 1 Silver holy symbol.
Arnold Addington, Male Human [Permalink]
Personal [hide]
Description: 6'1" and muscular, this western man is wearing a perfectly clean shirt and pair of pants. He has a long silver beard with little hanging trinkets. He is very pretty but has cold, dead eyes.
Personality: He dislikes all the random violence that takes place in the west. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: His father raised him in a mountain cabin. His parents enrolled him in a Barbarian school at a young age so that he could practice his druidic talents. He was granted druidic powers by his dying brother.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Athletic, Pacifist, Impeccable, Gifted. Bonds: Attractive, Nature. Occupation: Bellfounder
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 62 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 15 (+2) | 11 (+0) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
Possessions: 10000 sp. Chalcedony (70 gp). Sardonyx (70 gp). Lapis lazuli (9 gp). Jasper (70 gp).
Nicholas Springfield, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he dresses in collared shirts and wears a proper scarf over his head. He sports a long chestnut beard, and similarly colored long hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was granted necromantic powers by his dying brother.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Ideals: Impeccable, Gifted. Flaws: Ugly, Fearful, Racist. Occupation: Crown-heir
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 20000 cp.
Randal Livingstone, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'6" has a big stupid grin on his face most of the time. He is wearing a perfectly clean shirt and pair of pants. His hair is golden and very short. He tend to wears goggles to shield his eyes.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.
Motivation: Wants to raise his children well; and regain custody of his son
Ideals: Artistic. Flaws: Secretive. Bonds: Attractive, Enemies, Adventurer, Family. Occupation: Navigator
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 15000 cp. 1 Banded mail. 1 Banded mail.
Gerard Tewksbury, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a brown tunic with red highlights, and long green pants that bunch up around his shoes. He keeps his auburn hair in a flapper bob. His fierce blue eyes like to dwell on things.
Personality: Always inclined to offer people food he seems plenty friendly. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with unlife at a very young age, Gerard has worked very hard to control his curse. He used his abilities to travel the world and help people.
Motivation: To get a good night's sleep; and to protect his home
Ideals: Philantrophist. Flaws: Ugly, Forgetful, Disease, Insomniac. Bonds: Poor. Occupation: Carpenter
Voice: Whispers
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 19 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 12 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 2000 sp. Large well-done wool tapestry (200 gp). 1 Masterwork Thieves’ tools. 1 Crowbar.
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