Frederick Asheton, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears rags and sports a simple walking cane. He keeps his golden hair in a flapper bob. He wears a mask on his face.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born blind and as such lacked many opportunities for work. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He tends to his Beggar job now, and dutifully fulfills any obligations he has.
Motivation: He is unsatisfied with his job; and he loathes his own lifestyle
Flaws: Shy, Disease, Fearful, Depressed. Bonds: Poor, Job. Occupation: Beggar
Voice: Mousy voice
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 52 (7d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 14 (+2) | 8 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 500 gp.
Alex Dryden, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His white hair is knotted and matted. He wears a mask on his face.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born several months after his father was called into army service. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has built up a small fortune and can afford his own way.
Motivation: Doesn't want to be a Stableman and was forced into it by his family; and money/treasure
Flaws: Insomniac, Insane. Bonds: Rich, Military, Family. Occupation: Stableman
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 1400 sp.
Peter Hornsby, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'0" and wears a fancy yellow suit. His left hand appears badly burned and disfigured. With a patchy red beard and wild red hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Peter was born in the east. At a young age he loved to build and create. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Doesn't want to be a Fletcher and was forced into it by his family.
Ideals: Entrepeneur, Persistence. Flaws: Secretive. Bonds: Attractive, Poor. Occupation: Fletcher
Voice: Boston accent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 28 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 8 (-1) | 18 (+4) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 | 2 |
Possessions: 400 gp.
Frederick Springfield, Male Human [Permalink]
Personal [hide]
Description: He wears a blue costume with the symbols of death on his torso. He has a moderate pudge and is not very fit. His hair is chestnut and curly. His fierce blue eyes like to dwell on things.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: The child of western immigrants he idolized his mother. After coming to the age of reason, Frederick took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shield.
Motivation: Nothing but the best is good enough for him; and he wants to meet his childhood hero
Ideals: Gifted, Impeccable. Bonds: In love, Immigrant, Adventurer. Occupation: Navigator
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 14 (+2) | 14 (+2) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Halfling, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 400 gp.
Ernest Graham, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He typically wears tan cloth garments or leather armor. He wears a top hat to hide his balding. His skin is flawless and his blue eyes scan people very quickly.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He feeds upon the attention of others.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.
Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk
Ideals: Athletic. Flaws: Disease. Bonds: Attractive, Adventurer, Rich. Occupation: Laborer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 21 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 17 (+3) | 13 (+1) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item.
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