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NPC Generator

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Advanced [show]


Balimaar Cooper, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He very much looks the part of a Mason. His moppish red hair is in a traditional bowl cut. His eyes are a pleasant gray.

Personality: He is fixated on the number 62. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.

Motivation: His religion dominates his actions; and expand his business

Ideals: Gifted. Flaws: Insane, Antagonistic. Bonds: Job, Religious. Occupation: Mason

Voice: Pronounces difficult words wrong

Attributes [hide]

Balimaar Cooper, Male Human Rogue 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 15 (+2)14 (+2) 13 (+1)14 (+2)
Skills Investigation +4, Religion +4
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 1100 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Gomory Emsworth, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a custom-built plate barding that's adorned with violet lining and desert motifs. His hair is white and very short. His brown eyes are slightly larger than normal.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: Sold as a small child to a slaver, Gomory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He worked as a nervous Armorer and found it very stressful. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and he is unsatisfied with his job

Ideals: Athletic. Flaws: Ugly. Bonds: Enemies, Mentor, Job. Occupation: Armorer

Voice: Sounds elderly

Attributes [hide]

Gomory Emsworth, Male Human Sorcerer 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 23 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)16 (+3) 12 (+1)9 (-1)
Skills Investigation +5, Persuasion +1
Senses Passive Perception 11
Languages Common, Giant, Dwarven, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136630000

Possessions: 47000 sp.


Social Check DCs


Roland Home, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears just a white suit. His hair is black and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is extraordinarily eccentric. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sellsword arts, while his father instructed him in etiquette, music and courtly manner. After coming to the age of reason, Roland took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is terrified, and will act out of fear; and money/treasure

Ideals: Gifted. Flaws: Insane, Impulsive, Fearful. Bonds: Rich. Occupation: Sellsword

Voice: Rhymes sentences (sorry)

Attributes [hide]

Roland Home, Male Human Barbarian 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 30 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 13 (+1)12 (+1) 18 (+4)12 (+1)
Skills Medicine +6, Sleight of Hand +6
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4

Possessions: 1 Minor magic item.


Social Check DCs


Clerebold Shelley, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears rags and sports a simple walking cane. His whole body is exceptionally muscular. His golden hair is drawn into a tight pony tail with a card scrunchie. His otherwise smooth face is marked with small tiny scars.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is able to fit into much smaller and tighter spaces than normal.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. After coming to the age of reason, Clerebold took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's repulsed by the PC; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Gifted. Flaws: Antagonistic, Disease, Insomniac. Bonds: Poor, Immigrant. Occupation: Soapmaker

Voice: Shortens vowels

Attributes [hide]

Clerebold Shelley, Male Human Commoner 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 8 (-1)15 (+2) 10 (+0)12 (+1)
Skills Perception +2, Stealth +3
Senses Passive Perception 13
Languages Common, Elven, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2200 sp.


Social Check DCs


Odo Hadleigh, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears an entirely yellow suit with blue socks and a vest with buckled shoes. He wears his hair in dreadlocks. His amber eyes dart from person to person.

Personality: He acts crazy and hedonistic. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: A powerful slaver made him what he is. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and sabotage a competitor

Flaws: Hedonist, Ugly. Bonds: Job, Mentor, Military. Occupation: Engraver

Voice: American accent

Attributes [hide]

Odo Hadleigh, Male Human Adept 7
Medium (5'7") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 33 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)11 (+0) 8 (-1)17 (+3)
Skills History +3, Performance +6
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. Carnelian (40 gp). Deep blue spinel (1600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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