Aldous Morley, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He typically wears tan cloth garments or leather armor. His tied-back hair is chestnut. He has a tattooed face.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He also is a firm believer in the manly ideal.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Aldous's homeland. Aldous decided to take the middle way and become a bodyguard. He hasn't been sleeping well lately.
Motivation: To prove his worth to the world; and to get a good night's sleep
Flaws: Selfish, Impulsive, Disease, Insomniac. Bonds: Poor. Occupation: Painter
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 18 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +5
Possessions: 17000 cp.
Alexandre Braxton, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears many layers of old clothing at all times. His hair is blonde and curly. His eyes are violet and he is always smoking a pipe.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. Further he is a bit of a stoner and is frequently out of it.
History: He was born blind and as such lacked many opportunities for work. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world
Ideals: Justice. Flaws: Ugly, Addict, Disease. Bonds: Poor, Mentor. Occupation: Banker
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 65 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 40000 cp. 1 Masterwork Common Melee.
Kody Emsworth, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a blue poncho over his likewise colored trousers and shirt. He has a moderate pudge and is not very fit. His chestnut hair is slicked back into a classic pompadour. He has a dull look in his amber eyes.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the east was not economically sound they moved to his current location. He has dedicated himself to building a better village for his children.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Impulsive. Bonds: Attractive, Immigrant, Adventurer. Occupation: Stylist
Voice: Squeaky
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 46 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 18 (+4) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 70 pp. Deep blue spinel (600 gp). 1 Minor magic item. 1 Minor magic item.
Patrick Mitchell, Male Human [Permalink]
Personal [hide]
Description: He wears a grey shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He carries a battered greataxe and tarnished crossbow as well. His head has been shaved. His ears are large.
Personality: He is extraordinarily eccentric. He takes great joy in being the best Apothecary in town.
History: Patrick was born in the south. At a young age he loved to build and create. His childhood dream was to be a Scribe, but he was a colossal failure. He has drifted from career to career and currently works as a Apothecary.
Motivation: Wants to open a new tavern; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Persistence. Flaws: Ugly, Insane. Bonds: Job. Occupation: Apothecary
Voice: Hollow voice
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 8 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Sylvan, Infernal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 | 0 |
Possessions: 5000 sp. Blue quartz (15 gp). Hematite (15 gp). Black opal (1200 gp). 1 Minor magic item.
Nicholas Van Es, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large brown jacket. His hair is chestnut and curly. He wears crescent spectacles with a black brim.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born a particularly ugly child, much to the horror of his parents. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Unemployed. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is unsatisfied with his job.
Flaws: Disease, Ugly. Bonds: Enemies, Job. Occupation: Unemployed
Voice: Italian accent
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 45 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 16 (+3) | 16 (+3) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Draconic, Abyssal, Dwarven
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +6
Possessions: 800 gp. 1 Minor magic item.
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