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Randal Harley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is black and curly. He wears a mask on his face.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He does not believe in violence as a means to an end. He is a dedicated Glassblower but believes his peers are too gung-ho.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting gnolls, the young Randal began to lead the lost caravan. He has been a successful dealer in antiques buying low and selling high.

Motivation: His religion dominates his actions; and revenge

Ideals: Entrepeneur, Artistic, Pacifist. Bonds: Religious, Enemies. Occupation: Glassblower

Voice: Indian accent

Attributes [hide]

Randal Harley, Male Human Sorcerer 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)6 (-2) 11 (+0)18 (+4)
Skills Insight +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 800 sp.


Social Check DCs


William Sherwood, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He is portly but not overly obese. He sports a long brown beard, and similarly colored long hair. His eyes are likewise amber.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born on a small isolated farm. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Courier work with an outfit from a few towns over. Courier work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Many giants want him driven away; and expand his business

Flaws: Antagonistic. Bonds: Adventurer, Nature, Job, Enemies. Occupation: Courier

Voice: Posh accent

Attributes [hide]

William Sherwood, Male Human Aristocrat 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 16 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 8 (-1)15 (+2) 12 (+1)9 (-1)
Skills Athletics +5, Investigation +5
Senses Passive Perception 11
Languages Common, Sylvan, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +5

Possessions: 10000 cp. Lapis lazuli (12 gp). Carnelian (30 gp). Tiger eye turquoise (12 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Theobald Clapham, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He has a slight overbite and is overall scrawny. He has dyed his greying silver hair a little too much giving a sharp silver color. His hazel eyes dart from person to person.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Theobald is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was raised by priests from a young age. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been saving his money to try and buy his sister's freedom.

Motivation: Regain custody of his daughter; and his religion dominates his actions

Ideals: Joker. Bonds: Attractive, Family, Religious, Mentor. Occupation: Herbalist

Voice: Jamaican accent

Attributes [hide]

Theobald Clapham, Male Human Wizard 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 13 (+1)15 (+2) 12 (+1)14 (+2)
Skills Arcana +4, Investigation +4
Senses Passive Perception 11
Languages Common, Ignan, Celestial
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432000

Possessions: 50 pp. 1 Minor magic item.


Social Check DCs


Clerebold Coombs, Male Human [Permalink]

Personal [hide]

Description: He likes to wear black tank tops with blue pants. His long blonde hair reaches down to his waist. His green eyes peer out from beneath his feathered black hat.

Personality: He likes to make people angry or surprised. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born in the south to a Slave Trader, Clerebold learned a great deal about his mother's area of expertise. His childhood dream was to be a Seamstress, but he was a colossal failure. He ran away from his former home and has been making his living as a Slave Trader for the past few years.

Motivation: To be a Seamstress again.

Flaws: Antagonistic, Impulsive. Bonds: Job. Occupation: Slave Trader

Voice: Hard of hearing, loud

Attributes [hide]

Clerebold Coombs, Male Human Paladin 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 15 (+2)15 (+2) 15 (+2)16 (+3)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 12
Languages Common, Druidic, Orc
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp.


Social Check DCs


Adelard Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears baggy black pantaloons and a grey scarf. He sports a flattop hair cut. His fierce violet eyes like to dwell on things.

Personality: Eccentric and domineering, Adelard will drive conversation. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Adelard hails from a village terrorized by giants. His mother was a soldier and died while he was still young. Adelard was left his mother's suit of armor and trained in its use and care. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Extrovert, Logical. Flaws: Ugly. Bonds: Enemies, Military. Occupation: Carter

Voice: Hard of hearing, loud

Attributes [hide]

Adelard Cholmondeley, Male Human Bard 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 34 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)12 (+1) 17 (+3)11 (+0)
Skills Persuasion +3, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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