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NPC Generator

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Advanced [show]


Arnold Myerscough, Male Human [Permalink]

Personal [hide]

Description: 6'3" and muscular, this northern man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is long and red with streaks of silver, and is pulled back with small blue clips. His beard is silver, braided, and well cared for. His amber unseeing eyes seem to look past you.

Personality: He can speak with the recently deceased. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born to a pair of adventurers, Arnold grew up listening to his mother's many stories. Brilliant and gifted he never wanted to apply himself. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He desires power and/or immortality.

Ideals: Athletic, Gifted. Flaws: Disease, Shy. Bonds: Adventurer. Occupation: Jeweler

Voice: High pitched, excited

Attributes [hide]

Arnold Myerscough, Male Human Paladin 7
Medium (6'3") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 61 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 17 (+3)18 (+4) 7 (-2)6 (-2)
Skills History +7, Insight +1
Senses Passive Perception 8
Languages Common, Druidic, Gnome, Gnoll, Elven
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 gp. Azurite (4 gp). Carnelian (70 gp). Alexandrite (1200 gp).


Social Check DCs


Hunter Digby, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a faded coat and loose pants complete with top hat. He has shaved his head bald. His violet eyes are slightly larger than normal.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born to a pair of big game hunters, but was frequently ill as a child. From his teen years he was always beautiful and desirable, so people have always doted on him. After a long history of fighting, Hunter and his spouse have recently divorced.

Motivation: To be a Interpreter again; and wants to open a new tavern

Flaws: Antagonistic, Disease. Bonds: Attractive, Job. Occupation: Navigator

Voice: American accent

Attributes [hide]

Hunter Digby, Male Human Aristocrat 6
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 25 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 8 (-1)15 (+2) 9 (-1)17 (+3)
Skills Investigation +5, Survival +2
Senses Passive Perception 9
Languages Common, Orc, Terran
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunter Bentham, Male Human [Permalink]

Personal [hide]

Description: He wears a black shirt with thin white vertical stripes and blue pants. He carries with him a set of scythes, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His silver hair is braided into rings. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: His father raised him in a mountain cabin. Gunter liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gunter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is wracked by social anxiety

Ideals: Fighting, Optimist. Flaws: Fearful. Bonds: Attractive, Nature. Occupation: Masseuse

Voice: growls and snarls, animalistic

Attributes [hide]

Gunter Bentham, Male Human Bard 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 8 (-1)10 (+0) 16 (+3)10 (+0)
Skills History +2, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Tim Compton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a faded coat and loose pants complete with Stetson hat. He is bald on top and has large red tufts of hair around his ears. His otherwise smooth face is marked with small tiny scars.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Sold as a small child to a wizard, Tim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gypsy cursed him at a young age, leading to his ugly appearance. By chance he met his brother recently and the two have been together since.

Motivation: His spouse's relatives view him with great suspicion; and to unite with his brother

Flaws: Ugly, Fearful. Bonds: Family, Mentor. Occupation: Bricklayer

Voice: Squeaky

Attributes [hide]

Tim Compton, Male Human Warrior 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)9 (-1) 13 (+1)11 (+0)
Skills Arcana +1, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Hematite (5 gp). Star ruby (900 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Shane Langley, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'7" and dresses in collared shirts and wears a proper scarf over his head. His right hand appears badly burned and disfigured. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He wears large thick round spectacles.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. Around other people he will do his best to conceal his emotions and appear jolly.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Like his father and his sister before him, after school he went straight into learning to become a Locksmith. He now owns his own business.

Motivation: To be a Stylist again; and sabotage a competitor

Flaws: Ugly, Shy. Bonds: Slave, Job. Occupation: Locksmith

Voice: Speaks like tongue is numb

Attributes [hide]

Shane Langley, Male Human Adept 6
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 36 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 14 (+2)12 (+1) 17 (+3)11 (+0)
Skills Acrobatics +6, Medicine +6
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14331000

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs

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