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NPC Generator

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Advanced [show]


Gerard Blackwood, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'6". He is generally well dressed albeit a few years behind the times. His auburn hair is heavily combed to the left. His fierce violet eyes like to dwell on things.

Personality: Gerard is depressed about a lot of things. He tends to be a nihilist. He does not trust anyone and sleeps with one eye open.

History: Gifted from a young age, Gerard studied abroad. His father was a soldier and died while he was still young. Gerard was left his father's suit of armor and trained in its use and care. He was granted divine powers by his dying brother.

Motivation: To get a good night's sleep; and he wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Depressed, Insomniac. Bonds: Attractive, Military. Occupation: Masseuse

Voice: Soft and mumbly

Attributes [hide]

Gerard Blackwood, Male Human Aristocrat 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 7 (-2)6 (-2) 13 (+1)14 (+2)
Skills Medicine +3, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Guy Cromwell, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man dresses in brown turtlenecks beneath a violet coat with black slacks and is in decent physical shape. His red hair is lengthy. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. As long as the job gets done he does not care how it got done.

History: Guy hails from a village terrorized by brigands. His druidic abilities were realized during a raid on his village. Days after completing his studies, news broke out that his hometown was attacked by brigands. Guy was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Ideals: Optimist, Professionalism, Gifted. Bonds: Attractive, Enemies. Occupation: Doctor

Voice: Irish accent

Attributes [hide]

Guy Cromwell, Male Human Sorcerer 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)14 (+2) 8 (-1)11 (+0)
Skills Animal Handling +1, Religion +4
Senses Passive Perception 9
Languages Common, Goblin, Celestial
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 300 gp. Lapis lazuli (10 gp). 1 Chain shirt. 1 Breastplate. 1 Masterwork Heavy steel shield.


Social Check DCs


Lance Rutland, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is constantly adorned with expensive silk clothing, often dyed in bright black and grey, and wears rings and necklaces with large, colorful gems. His auburn hair, when down, is lengthy. His eyes, though not visible through his cowl, are hazel.

Personality: Lance speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born to a pair of adventurers, Lance grew up listening to his father's many stories. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Lance took refuge in the old dungeon and found the beat up bastard sword and armor he uses now. He is searching for what he claims is his rightful reward.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he has money and likes to spend it

Ideals: Impeccable, Professionalism. Flaws: Greedy. Bonds: Rich, Adventurer, Nature. Occupation: Fletcher

Voice: Complex vocabulary, royal

Attributes [hide]

Lance Rutland, Male Human Rogue 6
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 30 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)9 (-1) 13 (+1)10 (+0)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 7000 sp.


Social Check DCs


Don Whitby, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who dresses in black turtlenecks beneath a brown coat with grey slacks. He has chestnut hair. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is witty, but his monotone delivery comes off as unnerving He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born at the edge of vast plains. In his 11th year, his parents were killed by a giants raid, leaving Don alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: To settle down with his crush; and wants his loneliness to end

Ideals: Joker. Flaws: Addict. Bonds: Has a crush, Nature, Enemies. Occupation: Seamstress

Voice: Jamaican accent

Attributes [hide]

Don Whitby, Male Human Sorcerer 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)10 (+0) 8 (-1)13 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 400 gp. Violet garnet (500 gp). Silver pearl (100 gp). Alexandrite (500 gp). 1 Backpack. 1 Bullseye lantern. 1 Masterwork Musical instrument.


Social Check DCs


Gomory Winchester, Male Human [Permalink]

Personal [hide]

Description: 6'0" and muscular, this northern man likes to wear ponchos typically of a light black in addition to tight pants. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He is very pretty but has cold, dead eyes.

Personality: He has always had a great fascination with Human culture. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He found a children's book about a Human Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A strong sense of loyalty to Human people.

Ideals: Athletic. Flaws: Racist, Impulsive. Bonds: Attractive, Military, Adventurer. Occupation: Ploughman

Voice: American accent

Attributes [hide]

Gomory Winchester, Male Human Bard 6
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 9 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 6 (-2)15 (+2) 10 (+0)12 (+1)
Skills Acrobatics +5, Athletics +5
Senses Passive Perception 10
Languages Common, Terran, Elven
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 800 gp. Eye agate (12 gp). Black pearl (1200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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