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NPC Generator

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Advanced [show]


Percival Marley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has moderate length red hair. He is baby faced.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is skeptical of what others tell him and is slow to trust.

History: He was raised in a white middle class family as the only child. From his teen years he was always beautiful and desirable, so people have always doted on him. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom; and he is content

Flaws: Terse, Shy, Mundane. Bonds: Attractive. Occupation: Sculptor

Voice: pre-pubescent

Attributes [hide]

Percival Marley, Male Human Ranger 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)16 (+3) 10 (+0)15 (+2)
Skills Acrobatics +4, Athletics +5
Senses Passive Perception 10
Languages Common, Elven, Undercommon, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: Banded agate (16 gp). Azurite (16 gp). Alexandrite (1400 gp). Lapis lazuli (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balimaar Dayton, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely grey suit with brown socks and a vest with buckled shoes, and carries hand crossbows. His hair is always cut to a buzz. His hazel eyes dart from person to person.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Balimaar was raised in a hard working conservative environment. Like his father and his brother before him, after school he went straight into learning to become a Butcher. He tends to his Butcher job now, and dutifully fulfills any obligations he has.

Motivation: He has passion for adventuring and risk.

Ideals: Fighting. Flaws: PTSD. Bonds: Nature, Adventurer, Job. Occupation: Butcher

Voice: Switch between two voices

Attributes [hide]

Balimaar Dayton, Male Human Fighter 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 11 (+0)11 (+0) 13 (+1)13 (+1)
Skills Investigation +3, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple -1

Possessions: 20000 cp.


Social Check DCs


Gilbert Stanton, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a club, but if one is not available he will default to his sickle. He keeps his chestnut hair in a flapper bob. His violet eyes dart from person to person.

Personality: He speaks before he thinks and is too direct. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He served in the navy to pay for his family's outstanding loans. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the east.

Ideals: Entrepeneur. Flaws: Ugly, Impulsive. Bonds: Military. Occupation: Armorer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gilbert Stanton, Male Human Expert 7
Medium (5'6") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 43 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)11 (+0) 18 (+4)15 (+2)
Skills History +3, Performance +5
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 900 gp. Moonstone (40 gp). Banded agate (6 gp). Hematite (6 gp). Rich purple corundum (1500 gp).


Social Check DCs


Kyle Perry, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is wearing a perfectly clean shirt and pair of pants. With bright chestnut hair and a scraggly beard. His eyes are violet.

Personality: He can speak with the recently deceased. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Gifted from a young age, Kyle studied abroad. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Athletic, Gifted. Bonds: Attractive, In love, Nature, Job. Occupation: Map Maker

Voice: Gruff and masculine

Attributes [hide]

Kyle Perry, Male Human Barbarian 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 40 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)10 (+0) 4 (-3)13 (+1)
Skills Medicine -1, Perception -1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. 1 Good lock.


Social Check DCs


Charles Norton, Male Human [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he is well dressed, but even with his fine clothing he looks run-down. He keeps his long silver hair kept up in a rat tail. His face is covered beneath a completely black helmet.

Personality: Charles speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Animals are drawn to him, and he is able to talk to them.

History: He was born in the north, but his parents moved at a very young age to the west. Charles abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Ideals: Impeccable, Gifted. Bonds: Immigrant, Adventurer. Occupation: Painter

Voice: Hissing voice

Attributes [hide]

Charles Norton, Male Human Ranger 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 11 (+0)10 (+0) 12 (+1)9 (-1)
Skills Intimidation +1, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: Just what you see.


Social Check DCs

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