Hunter Brady, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears loose pants and a collared shirt complete with sweater beneath his coat. His golden hair is slicked back into a classic pompadour. His blue eyes are slightly larger than normal.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He got into the Bookbinder business at a young age. He was an apprentice working in his father's forge. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he would like to get married and retire
Ideals: Joker. Bonds: Job, Adventurer, Has a crush. Occupation: Bookbinder
Voice: Nasally tone
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 10 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp. 1 Backpack. 1 Magnifying glass. 1 Simple lock.
Gunter Marlee, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He keeps his long red hair kept up in a rat tail. His eyes are blue and beady.
Personality: He is extraordinarily eccentric. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Sold as a small child to a slaver, Gunter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. After coming to the age of reason, Gunter took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's looking for his big break; and he is not mentally stable, and does not behave rationally
Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Adventurer, Mentor. Occupation: Gardener
Voice: Thin and wheezing
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 14 (+2) | 9 (-1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Tim Sheldon, Male Human [Permalink]
Personal [hide]
Description: This malnourished man is wearing the road beaten gear of a warrior. His brown hair is long and unkept. His ears are large.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Tim was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sellsword. He has worked as a Sellsword like his father before him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and sabotage a competitor
Ideals: Fighting, Logical. Flaws: Ugly, Antagonistic. Bonds: Poor, Job. Occupation: Sellsword
Voice: Gruff and masculine
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 38 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 11 (+0) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 1 Minor magic item.
Nicholas Snape, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'6". He is wearing a long, grey cloak. He wears a top hat to cover his moderate length auburn hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Gifted from a young age, Nicholas studied abroad. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Barber.
Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend
Ideals: Gifted. Flaws: Shy. Bonds: Job, Adventurer. Occupation: Barber
Voice: Sensual and smooth
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Geoffrey Harrington, Male Human [Permalink]
Personal [hide]
Description: This man usually wears his grey robe and has his halberd always slung over his shoulder. He is muscular with a powerful set of arms. He keeps his long red hair kept up in a rat tail. His otherwise smooth face is marked with small tiny scars.
Personality: A skeptical and narcissistic man, Geoffrey's first love is himself. His second love is also himself. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his 14th year, his parents were killed by a orcs raid, leaving Geoffrey alone in the world. After a stint in an orphanage, he was adopted. He's also a talented Detective, but doesn't like to broadcast it.
Motivation: He is compelled to act according to his religious beliefs; and balancing his hectic life and new bather responsibilities is difficult
Ideals: Impeccable. Bonds: Enemies, Rich, Job, Religious. Occupation: Bather
Voice: Jittery and nervous
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 9 (-1) | 15 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Orc, Draconic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1900 sp. Silver comb with moonstones (200 gp). Silver comb with moonstones (200 gp). Brass mug with jade inlays (300 gp).
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Their contribution stands as a beacon of hope for all adventurers!
