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Advanced [show]


Gunter Darby, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He dresses in red turtlenecks beneath a grey coat with red slacks. He wears his hair in dreadlocks. His green eyes dart from person to person.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He also has developed a complete distrust of the Stylist profession.

History: Gunter was born in the south. At a young age he loved to build and create. His family was turned out during the war. He and his family wandered south to less war torn lands. He tends to his Tailor job now, and dutifully fulfills any obligations he has.

Motivation: A need for knowledge about a nearby landmark; and he is unsatisfied with his job

Ideals: Persistence. Flaws: PTSD. Bonds: Adventurer, Job. Occupation: Tailor

Voice: Mumbles to self between sentences

Attributes [hide]

Gunter Darby, Male Human Aristocrat 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)12 (+1) 15 (+2)12 (+1)
Skills Perception +5, Stealth +2
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 2000 sp.


Social Check DCs


Arnold Ogden, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is well dressed, constantly wearing a blue suit, red shirt, and black tie. He has a blonde handlebar mustache and slicked back blonde hair. His face is scarred and worn.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born to a pair of adventurers, Arnold grew up listening to his father's many stories. He has chosen to use the inheritance that was left to him frivolously. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A strong sense of loyalty to Human people; and to be a shepherd again

Flaws: Ugly, Racist. Bonds: Job, Adventurer, Rich. Occupation: Guard

Voice: Nasally tone

Attributes [hide]

Arnold Ogden, Male Human Monk 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 6 (-2)7 (-2) 15 (+2)10 (+0)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 12000 cp. 1 Everburning torch. 4 Tanglefoot bags. 1 Thunderstones.


Social Check DCs


Dustin Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears pastel leather gloves, a pastel jacket, and tight pants. He has wavy white hair. His eyes are likewise brown. His teeth are white and perfect.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He invites people to come help in his community garden.

History: He was born at the edge of vast forest. He worked as a nervous Servant and found it very stressful. He used his abilities to travel the world and help people.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Philantrophist. Flaws: Depressed. Bonds: Attractive, Nature, Job. Occupation: Servant

Voice: Sleepy voice

Attributes [hide]

Dustin Bradshaw, Male Human Druid 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)4 (-3) 16 (+3)13 (+1) 13 (+1)11 (+0)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 70 pp.


Social Check DCs


Gerald Lester, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with Stetson hat. His chestnut hair is slicked back into a classic pompadour. He has several tiny emerald earrings on each ear.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Extrovert. Flaws: Antagonistic, Disease. Bonds: Rich, Adventurer. Occupation: Shepherd

Voice: Uses sign language

Attributes [hide]

Gerald Lester, Male Human Barbarian 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 36 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 9 (-1)14 (+2) 12 (+1)14 (+2)
Skills Deception +4, Perception +3
Senses Passive Perception 13
Languages Common, Celestial, Draconic
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Bertram Hastings, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a fancy white suit. His blonde hair is braided into rings. His eyes are gray.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He never wears the same outfit twice, unless he absolutely has to.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Sorcerer school at a young age so that he could practice his necromantic talents. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Athletic, Artistic, Gifted. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Hunter

Voice: Speaks with lips pursed

Attributes [hide]

Bertram Hastings, Male Human Sorcerer 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)17 (+3) 9 (-1)12 (+1)
Skills Investigation +5, Religion +5
Senses Passive Perception 9
Languages Common, Giant, Druidic, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365000000

Possessions: 1900 sp.


Social Check DCs

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