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NPC Generator

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Advanced [show]


Heward Harrington, Male Human [Permalink]

Personal [hide]

Description: An older man who has a large brown mantle and cape that has been intricately interwoven into his grey robe, he is not a threatening figure. His hair is brown, silky, and of moderate length. This green eyed easterner is not easily forgotten.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born on a small isolated farm. He helped his father out around the business and became quite the natural. He's also a talented Fortune-teller, but doesn't like to broadcast it.

Motivation: He feels the way he acts is they only way to get by in the world; and expand his business

Ideals: Disciplined, Impeccable. Bonds: Attractive, Nature, Job. Occupation: Beggar

Voice: Sensual and smooth

Attributes [hide]

Heward Harrington, Male Human Adept 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 17 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)15 (+2) 12 (+1)9 (-1)
Skills Insight +4, Survival +4
Senses Passive Perception 11
Languages Common, Terran, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12321

Possessions: 3000 sp. Iolite (60 gp). Peridot (60 gp). Bloodstone (60 gp).


Social Check DCs


Manfred Lindsay, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a lot of dark rich colors, with gold accents. His moppish golden hair is in a traditional bowl cut. He wears crescent spectacles with a black brim.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born at the edge of vast forest. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Manfred took refuge in the large cave and found the beat up scimitar and armor he uses now. Due to his spouse's obsession with being a Sage they were divorced and he won custody of their son. He worked as a Layabout, and he later adopted a second son.

Motivation: Regain custody of his son; and an old rival family wants him found

Ideals: Athletic. Bonds: Attractive, Job, Nature, Family. Occupation: Layabout

Voice: Sighs a lot, exhausted

Attributes [hide]

Manfred Lindsay, Male Human Aristocrat 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 14 (+2)11 (+0) 8 (-1)15 (+2)
Skills Arcana +3, Stealth +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2

Possessions: 1000 sp. Black pearl (1200 gp). Alexandrite (1200 gp). Golden pearl (50 gp). Black pearl (1200 gp).


Social Check DCs


Cory Carlton, Male Human [Permalink]

Personal [hide]

Description: He wears a black armored body suit, with a simple brown line shooting up and back down. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His red hair is singed and shortened. His green eyes dart from person to person.

Personality: He is a hateful person. He taunts others and blames them for his problems. He also hits on women, regardless of circumstances.

History: Cory was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Mason hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has gone from town to town working and never settling down anywhere, but has fallen for a local Herbalist. He hasn't told them the truth, but wants to settle down with them.

Motivation: He has a crush on the local Herbalist; and wants his loneliness to end

Flaws: Ugly, Antagonistic. Bonds: Has a crush, Poor. Occupation: Mason

Voice: Ums and uhs a lot

Attributes [hide]

Cory Carlton, Male Human Expert 7
Medium (6'6") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 41 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)15 (+2) 14 (+2)16 (+3)
Skills Insight +5, Intimidation +6
Senses Passive Perception 12
Languages Common, Halfling, Druidic
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0

Possessions: 30 pp. Rich purple corundum (1400 gp). Golden yellow topaz (200 gp). Deep blue spinel (200 gp). 1 Minor magic item.


Social Check DCs


Gerard Wentworth, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He dresses in pastel turtlenecks beneath a grey coat with black slacks. Beneath his clothing is a huge mess of scar tissue. His red hair and beard is wavy and long. His hazel eyes dart from person to person.

Personality: He can speak with the recently deceased. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born to loving parents in a slum to the north. He dropped out of school before completing his studies. He was granted arcane powers by his dying sister.

Motivation: Wants to have a good time and be beloved; and to share knowledge with the world

Ideals: Gifted, Optimist, Logical. Bonds: Slave, Poor. Occupation: Detective

Voice: Ums and uhs a lot

Attributes [hide]

Gerard Wentworth, Male Human Sorcerer 6
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 23 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 12 (+1)12 (+1) 11 (+0)14 (+2)
Skills Deception +5, Performance +5
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +1 / 2d6-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12665

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anthony Lester, Male Human [Permalink]

Personal [hide]

Description: A 5'5" northern man, he prefers to wear yellow pants and tee shirts. His red hair is long and unkept. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mayor work with an outfit from a few towns over. Mayor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Mercenary, but doesn't like to broadcast it.

Motivation: To be a Mercenary again.

Flaws: Ugly, Disease. Bonds: Job, Religious, Rich. Occupation: Mayor

Voice: Dutch accent

Attributes [hide]

Anthony Lester, Male Human Druid 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 10 (+0)14 (+2) 15 (+2)12 (+1)
Skills Deception +3, Investigation +4
Senses Passive Perception 12
Languages Common, Abyssal, Orc
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 200 gp.


Social Check DCs

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