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Anselm Wedgwood, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair, while still mostly blonde, has prominent grey streaks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: This man loves music and to teach people music more than just about anything. He is able to fit into much smaller and tighter spaces than normal.

History: Born to a poor family in the city he treasured whatever gifts he got. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion

Ideals: Artistic, Gifted. Bonds: Poor, Nature, Adventurer. Occupation: Marshal

Voice: French accent

Attributes [hide]

Anselm Wedgwood, Male Human Commoner 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)13 (+1) 18 (+4)13 (+1)
Skills Athletics +2, Deception +3
Senses Passive Perception 14
Languages Common, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3

Possessions: 400 gp. Bloodstone (60 gp). 1 Minor magic item.


Social Check DCs


Diggory Braxton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses well, typically a more casual-formal manner. His red hair is knotted and matted. He wears crescent spectacles with a black brim.

Personality: He is fixated on the number 41. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He got into the Mercenary business at a young age. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Diggory took refuge in the old dungeon and found the beat up monstrous two handed axe and armor he uses now. He became a Mercenary soon after.

Motivation: He is wracked by social anxiety.

Flaws: Insane, Fearful. Bonds: Attractive, Job, Nature. Occupation: Mercenary

Voice: Raspy

Attributes [hide]

Diggory Braxton, Male Human Aristocrat 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)16 (+3) 14 (+2)13 (+1)
Skills Arcana +5, Investigation +5
Senses Passive Perception 12
Languages Common, Druidic, Aquan, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 800 sp.


Social Check DCs


Clerebold Stanton, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Unemployed. His black hair is matted, messy, and big. His gray eyes have a joyful gleam in them most of the time.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: A powerful wizard made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He became a Unemployed soon after.

Motivation: He is unsatisfied with his job; and to be a stylist again

Ideals: Persistence, Entrepeneur. Flaws: Ugly. Bonds: Job, Mentor. Occupation: Unemployed

Voice: Voice breaks

Attributes [hide]

Clerebold Stanton, Male Human Adept 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 15 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 8 (-1)17 (+3) 13 (+1)6 (-2)
Skills Religion +6
Senses Passive Perception 11
Languages Common, Sylvan, Celestial, Draconic
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: 100 gp. Carnelian (60 gp). Carnelian (60 gp).


Social Check DCs


Gunter Stanley, Male Human [Permalink]

Personal [hide]

Description: This man tends to wear a large red jacket. He is muscular with a powerful set of arms. His head has been shaved. This gray eyed southerner is not easily forgotten.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is lazy and tries to find solutions quickly.

History: His parents moved while he was still in utero so he is the first generation to be born here. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He left for the south, certain he would find work there.

Motivation: He feels kind of lost in life; and to find somewhere to settle down

Flaws: Ugly, Mundane, Lazy, Depressed. Bonds: Immigrant, Military. Occupation: Miner

Voice: American accent

Attributes [hide]

Gunter Stanley, Male Human Sorcerer 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)16 (+3) 12 (+1)14 (+2)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common, Celestial, Abyssal, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 1800 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Kyle Walcott, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is well dressed, constantly wearing a grey suit, yellow shirt, and blue tie. His golden hair and beard is wavy and long. He tend to wears goggles to shield his eyes.

Personality: He will rave to anyone who will listen. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has been a successful dealer in antiques buying low and selling high.

Motivation: To prove his worth to the world; and he wants to meet his childhood hero

Ideals: Gifted, Entrepeneur. Flaws: Insane, Impulsive. Bonds: Adventurer. Occupation: Healer

Voice: Soothing and warm

Attributes [hide]

Kyle Walcott, Male Human Druid 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 36 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)10 (+0) 10 (+0)13 (+1)
Skills Animal Handling +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 5000 sp. A delicate silver chain set with a tourmaline (30 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). 1 Minor magic item.


Social Check DCs

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