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NPC Generator

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Advanced [show]


Adelard Tyndall, Male Human [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he wears a fine chain shirt which he covers with brown colored cloaks and clothing. His hair, while still mostly white, has prominent grey streaks. His brown eyes dart from person to person to random spaces in the air.

Personality: Calm and collected, he is a well trained Mercenary. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Adelard was raised in a hard working conservative environment. He has chosen to use the inheritance that was left to him frivolously. He now spends his time doing works of charity.

Motivation: Regain custody of his son; and his relatives are trying to arrange a marriage

Ideals: Philantrophist. Bonds: Job, Rich, Family. Occupation: Mercenary

Voice: Aggressive tone

Attributes [hide]

Adelard Tyndall, Male Human Paladin 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)13 (+1) 15 (+2)12 (+1)
Skills Nature +3, Perception +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs


Guy Hallewell, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortbow, but if one is not available he will default to his hammer and is in decent physical shape. His long auburn hair is drawn into a two foot long braid. His eyes are violet and catlike.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has a habit of throwing himself into exceedingly dangerous situations.

History: Guy was born with his father's beautiful face. Through the years after Guy was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Guy's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Marry his sister to traveling adventurers; and his relatives are trying to arrange a marriage

Flaws: Impulsive, Antagonistic. Bonds: Family, Attractive. Occupation: Dilettante

Voice: Raspy

Attributes [hide]

Guy Hallewell, Male Human Rogue 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)13 (+1) 9 (-1)14 (+2)
Skills Deception +4, Nature +3
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 10 pp. Coral (50 gp). Brown-green garnet (50 gp). Chrysoberyl (50 gp). Jasper (40 gp). 1 Minor magic item.


Social Check DCs


Alexandre Snape, Male Human [Permalink]

Personal [hide]

Description: 6'2" and muscular, this northern man is wearing a tight grey one piece outfit complete with pants, hood, and a cape. He wears a wide-brimmed hat to hide his balding. He is very pretty but has cold, dead eyes.

Personality: He is almost excessively polite to everyone, even when angry. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born to loving parents in a slum to the north. His father was a soldier and died while he was still young. Alexandre was left his father's suit of armor and trained in its use and care. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Shy. Bonds: Attractive, Military, Poor. Occupation: Slave Trader

Voice: Low rumbling, strings words together

Attributes [hide]

Alexandre Snape, Male Human Sorcerer 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 14 (+2)15 (+2) 16 (+3)15 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Auran, Halfling
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12663000

Possessions: 200 gp. Solid gold idol (1200 gp). Brass mug with jade inlays (300 gp). Silver comb with moonstones (100 gp). 1 Minor magic item.


Social Check DCs


Odo Byron, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a faded coat and loose pants complete with top hat. He has a small bristly mustache and wavy chestnut hair. He has several tiny topaz earrings on each ear.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Sage like his mother before him.

Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge

Flaws: Disease. Bonds: Attractive, Rich, Job, Enemies. Occupation: Sage

Voice: Relaxed voice

Attributes [hide]

Odo Byron, Male Human Barbarian 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 44 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 17 (+3)9 (-1) 12 (+1)9 (-1)
Skills Insight +3, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 8000 sp. 1 Minor magic item.


Social Check DCs


Henry Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a tan vest and prefers black and white shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears his chestnut hair up. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Henry is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Gardener arts, while his mother instructed him in etiquette, music and courtly manner. From there he went from mercenary job to mercenary job. He has since lost track of the people in his past.

Motivation: Obtaining odd cultural Human artifacts is his passion; and doesn't want to be a gardener and was forced into it by his family

Flaws: Ugly, Terse. Bonds: Family, Rich, Adventurer. Occupation: Gardener

Voice: Speaks with lips pursed

Attributes [hide]

Henry Marleigh, Male Human Wizard 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 21 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 13 (+1)9 (-1) 15 (+2)15 (+2)
Skills Acrobatics +1, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. Violet garnet (1400 gp). Red-brown spinel (150 gp). Golden yellow topaz (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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