Hunter Weld, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a simple burlap shirt and baggy pants. He conceals his hammer with his veritable burlap sack of a shirt. He sports a long brown beard, and similarly colored long hair. His eyes, though not visible through his cowl, are green.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Hunter was born with his father's beautiful face. Like his father and his sister before him, after school he went straight into learning to become a Marshal. Since then, he has sought to make the best of life.
Motivation: He is not mentally stable, and does not behave rationally; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Impulsive, Insane. Bonds: Attractive, Job. Occupation: Marshal
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 17 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 13 (+1) | 15 (+2) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Aquan, Elven
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 400 gp.
Cory Wade, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is wearing a long, brown, dusty cloak. He sports a long chestnut beard, and similarly colored long hair. He tend to wears goggles to shield his eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He served in the navy to pay for his family's outstanding loans. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better village for his children.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Athletic, Joker. Flaws: Forgetful. Bonds: Military, Adventurer. Occupation: Fletcher
Voice: Dark and ominous
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 3 (-4) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 6 |
Possessions: 300 gp. Solid gold idol (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp).
Adelard Royal, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is generally well dressed albeit a few years behind the times. He wears a top hat to cover his moderate length black hair. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been saving his money to try and buy his brother's freedom.
Motivation: Doesn't want to be a Spice Merchant and was forced into it by his family; and a deep hatred of gnolls
Flaws: Secretive. Bonds: Attractive, Enemies, Rich, Family. Occupation: Spice Merchant
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 9 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 11 (+0) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 26000 sp.
William Ridley, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and is renowned for his bright white suits and hats. He keeps his chestnut hair in a pixie cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born the only child of a wealthy merchant. He moved from fad to fad and when he turned 15 he discovered singing. He has never given up on his singing dream.
Motivation: Retire the richest man in the west.
Ideals: Athletic, Joker, Optimist, Entrepeneur, Artistic. Bonds: Attractive. Occupation: Body Guard
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 11 (+0) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Celestial, Halfling
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 1 Masterwork Artisan’s tools. 1 Magnifying glass. 1 Crowbar.
Anselm Walcott, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is wearing a tight black one piece outfit complete with pants, hood, and a cape. He keeps his white hair in a pixie cut. His fair skin shows little sign of his aristocratic breeding.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Anselm was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.
Motivation: He wants to meet his childhood hero; and he's looking for his big break
Ideals: Optimist, Joker. Bonds: Attractive, Poor, Adventurer. Occupation: Knight
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 11 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 11 (+0) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 15
Languages Common, Druidic, Terran
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 |
Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
