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NPC Generator

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Advanced [show]


Heward Shelley, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He is wearing colorful clothing, dressed as a Ruler. He has a hunchback. His hair is white and very short. His fierce green eyes like to dwell on things.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He invites people to come help in his community garden.

History: He was born to a pair of big game hunters, but was frequently ill as a child. From there he went from mercenary job to mercenary job. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and obtaining odd cultural human artifacts is his passion

Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Job, Adventurer, Enemies. Occupation: Ruler

Voice: Spits words with contempt

Attributes [hide]

Heward Shelley, Male Human Monk 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 16 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 9 (-1)16 (+3) 13 (+1)11 (+0)
Skills Persuasion +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Goblin
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4

Possessions: Just what you see.


Social Check DCs


Trym Read, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'6" and tends to wear a yellow poncho over his likewise colored trousers and shirt. His hair is always cut to a buzz. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his 11th year, his parents were killed by a orcs raid, leaving Trym alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: A deep hatred of orcs.

Ideals: Joker. Bonds: Guardian, Rich, Enemies. Occupation: Mason

Voice: Middle-eastern accent

Attributes [hide]

Trym Read, Male Human Warrior 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)8 (-1) 14 (+2)14 (+2)
Skills Athletics +3, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 400 gp.


Social Check DCs


Lance Heiser, Male Human [Permalink]

Personal [hide]

Description: He wears a simple red robe with grey stripes complete with hood. His red hair is thinning but still full. He wears a mask on his face.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He never wears the same outfit twice, unless he absolutely has to.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. After a long history of fighting, Lance and his spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wishes to resurrect an old love

Ideals: Artistic, Fighting. Flaws: Sensitive, Antagonistic. Bonds: In love. Occupation: Mayor

Voice: Nasally tone

Attributes [hide]

Lance Heiser, Male Human Commoner 6
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 18 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)11 (+0) 14 (+2)15 (+2)
Skills Medicine +5, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Percival Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is physically well-built. His brown hair has been sun bleached extensively. His fair skin shows little sign of his aristocratic breeding.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Percival enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born the only child of a wealthy merchant. He found a children's book about a Human Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Ideals: Entrepeneur. Flaws: Shy, Hedonist. Bonds: Attractive, Adventurer. Occupation: Stableman

Voice: Stutters

Attributes [hide]

Percival Birkenhead, Male Human Ranger 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)16 (+3) 11 (+0)8 (-1)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 10
Languages Common, Dwarven, Auran, Druidic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Lewis Kendall, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and carries morningstars. His silver hair is slicked back into a classic pompadour. He wears a mask on his face.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: Lewis hails from a village terrorized by goblins. He was taken from his home at a very young age. He left for the west, certain he would find work there.

Motivation: Revenge.

Ideals: Fighting, Disciplined. Bonds: Enemies, Slave, Immigrant. Occupation: Mortician

Voice: Dark and ominous

Attributes [hide]

Lewis Kendall, Male Human Warlock 7
Medium (5'2") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 37 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)14 (+2) 10 (+0)13 (+1)
Skills Intimidation +4, Perception +3
Senses Passive Perception 13
Languages Common, Draconic, Druidic
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332222

Possessions: 900 gp. Jet (40 gp). Iolite (60 gp). Rhodochrosite (16 gp).


Social Check DCs

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