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NPC Generator

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Advanced [show]


Norman Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears an entirely violet suit with white socks and a vest with buckled shoes. His white hair is unkempt and raggedy. His eyes are a pleasant violet.

Personality: Confrontational and typically high on some drug or another. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Norman is combative with any and all who dare try his patience in the slightest.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Norman has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Marry his sister to traveling adventurers; and he wants nothing more than to rejoin the army

Ideals: Justice. Flaws: Ugly, Addict, Disease. Bonds: Poor. Occupation: Roofer

Voice: Speaks with back of mouth

Attributes [hide]

Norman Cholmondeley, Male Human Monk 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 13 (+1)16 (+3) 13 (+1)10 (+0)
Skills Acrobatics +5, Nature +5
Senses Passive Perception 11
Languages Common, Giant, Goblin, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +5

Possessions: Just what you see.


Social Check DCs


Diggory Harper, Male Human [Permalink]

Personal [hide]

Description: He sports tan clothing, slightly heavier than average wear. His long blonde hair reaches down to his waist. This blue eyed northerner is not easily forgotten.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He found a children's book about a Human Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He feels kind of lost in life; and to pay off his debts

Ideals: Gifted. Flaws: Depressed. Bonds: Adventurer, Debt. Occupation: Jeweler

Voice: Pronounces difficult words wrong

Attributes [hide]

Diggory Harper, Male Human Rogue 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 7
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)5 (-3) 9 (-1)9 (-1) 11 (+0)11 (+0)
Skills Deception +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d10+4, Ranged -1 / 1d10-3, Grapple +4

Possessions: 80 pp. Brown-green garnet (40 gp). Alexandrite (500 gp). Black pearl (500 gp). Coral (40 gp). 1 Everburning torch. 3 Antitoxin.


Social Check DCs


Thomas Milton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, brown cloak. His attire stands in sharp contrast to his shortspear, which is beautifully polished and possesses an ornate carving of a clover on it. He keeps his black hair in a pixie cut. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He can speak with the recently deceased. Energy wise he seems alert and responsive.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with a spirit at a very young age, Thomas has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: A rival would like him out of the picture.

Ideals: Gifted, Professionalism. Flaws: Ugly, Insane, Disease, Insomniac. Occupation: Bather

Voice: Uses lots of figures of speech

Attributes [hide]

Thomas Milton, Male Human Rogue 6
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points -3 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 5 (-3)12 (+1) 16 (+3)12 (+1)
Skills History +4, Performance +4
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1

Possessions: 60000 cp.


Social Check DCs


Everard Altham, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear red pants and tee shirts. He has a slight overbite and is overall scrawny. He is bald on top and has large red tufts of hair around his ears. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Everard wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He never wears the same outfit twice, unless he absolutely has to.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He helped his father out around the business and became quite the natural. He now owns his own business.

Motivation: Balancing his hectic life and new Shepherd responsibilities is difficult.

Ideals: Disciplined, Artistic. Flaws: Ugly. Bonds: Religious, Job. Occupation: Shepherd

Voice: Mousy voice

Attributes [hide]

Everard Altham, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)12 (+1) 11 (+0)16 (+3)
Skills Intimidation +5, Nature +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Balimaar Gracey, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His silver hair is cut short with large spiked bangs in the front. His fierce gray eyes like to dwell on things.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His first spouse was a Sailor, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent father

Flaws: Emotional, Antagonistic, Mundane. Bonds: Poor, Family. Occupation: Architect

Voice: Pronounces difficult words wrong

Attributes [hide]

Balimaar Gracey, Male Human Sorcerer 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)15 (+2) 11 (+0)9 (-1)
Skills History +4, Medicine +2
Senses Passive Perception 10
Languages Common, Halfling, Aquan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12663000

Possessions: 30 pp. 1 Minor magic item.


Social Check DCs

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