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NPC Generator

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Advanced [show]


Reynard Tenley, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He likes to wear darkened spectacles and heavy clothing, no matter the weather. Beneath his clothing is a huge mess of scar tissue. He sports a flattop hair cut. His half smiles and amber eyes are beguiling and draw you in.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born on a small isolated farm. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends; and his spouse's relatives view him with great suspicion

Bonds: Slave, Attractive, Adventurer, Nature, Family. Occupation: Guard

Voice: Can't modulate volume

Attributes [hide]

Reynard Tenley, Male Human Warrior 7
Medium (5'0") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 62 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)11 (+0) 14 (+2)12 (+1) 11 (+0)6 (-2)
Skills Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4

Possessions: 10000 sp. Sard (50 gp). Hematite (7 gp).


Social Check DCs


Charles Westcott, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Sailor, and he perpetually has his nunchaku ready. He keeps his long chestnut hair kept up in a rat tail. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is an amazing painter.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gifted student he started as a Miller, but he got bored and became a Sailor. He was granted necromantic powers by his dying sister.

Motivation: Further expansion of business; and balancing his hectic life and new sailor responsibilities is difficult

Ideals: Fighting, Optimist, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Sailor

Voice: Low range voice

Attributes [hide]

Charles Westcott, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 10 (+0)14 (+2) 14 (+2)10 (+0)
Skills Persuasion +2, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Undercommon, Elven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Banded agate (16 gp). Sard (40 gp). Black pearl (500 gp). 1 Breastplate.


Social Check DCs


Trym Kenley, Male Human [Permalink]

Personal [hide]

Description: This man wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. He has a penchant for wearing a ring with an oversized amethyst on his right hand. He has shaved his head bald. This violet eyed southerner is not easily forgotten.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He takes great joy in being the best Unemployed in town.

History: He was born a particularly ugly child, much to the horror of his parents. Over the years he perfected his riding and shooting skills. He ran away from his former home and has been making his living as a Unemployed for the past few years.

Motivation: Balancing his hectic life and new Unemployed responsibilities is difficult; and expand his business

Ideals: Artistic. Flaws: Ugly. Bonds: Rich, Job, Nature. Occupation: Unemployed

Voice: pre-pubescent

Attributes [hide]

Trym Kenley, Male Human Druid 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 11 (+0)12 (+1) 10 (+0)11 (+0)
Skills Stealth +0
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 400 gp. Sard (80 gp). Golden pearl (160 gp). Blue quartz (8 gp).


Social Check DCs


Roland Branson, Male Human [Permalink]

Personal [hide]

Description: 6'3" and lanky with angular features, he is an attractive figure. He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair, while still mostly black, has prominent grey streaks. His fair skin shows little sign of his aristocratic breeding.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He does not trust anyone and sleeps with one eye open.

History: Born in the south his family was never financially stable. From his teen years he was always beautiful and desirable, so people have always doted on him. He hasn't been sleeping well lately.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Insane, Insomniac. Bonds: Poor, Attractive. Occupation: Painter

Voice: Uses lots of figures of speech

Attributes [hide]

Roland Branson, Male Human Cleric 8
Medium (6'3") Human, Lawful Good (CR 8)
Armor Class 8
Hit Points 47 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 12 (+1)10 (+0) 10 (+0)11 (+0)
Skills Deception +3, Sleight of Hand +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +1 / 2d10-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 120 pp. Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp).


Social Check DCs


Roger Wellington, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow costume with the symbols of the sun god on his torso. His skin is fair and his fingers are delicate and long. His red hair is drawn into a tight pony tail with a butterfly scrunchie. His green eyes are slightly larger than normal.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His childhood dream was to be a Guard, but he was a colossal failure. He moves from town to town, unable to find a place to settle.

Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a assassin and was forced into it by his family

Ideals: Artistic. Flaws: Fearful. Bonds: Job, Immigrant, Family. Occupation: Assassin

Voice: Low rumbling, strings words together

Attributes [hide]

Roger Wellington, Male Human Ranger 6
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 53 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)16 (+3) 15 (+2)14 (+2)
Skills Performance +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Halfling
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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