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Advanced [show]


Anthony Kinsley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a fine chain shirt which he covers with brown colored cloaks and clothing. His chestnut hair is unkempt and raggedy. His violet eyes are passionate and lively.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: The child of northern immigrants he idolized his mother. His childhood dream was to be a Brewer, but he was a colossal failure. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break; and he is unsatisfied with his job

Flaws: Ugly. Bonds: Poor, Job, Adventurer, Immigrant. Occupation: Animal Trainer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Anthony Kinsley, Male Human Ranger 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 15 (+2)15 (+2) 17 (+3)12 (+1)
Skills Deception +3, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Ignan
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp.


Social Check DCs


Norman Clapham, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is dressed in earthy colors with a black and tan handkerchief worn on his left side. His white hair is drawn into a tight pony tail with a butterfly scrunchie. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is witty, but his monotone delivery comes off as unnerving He plays an instrument quite well.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has had some formal poetry training, and achieved minor success. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he is greedy

Ideals: Joker, Artistic, Entrepeneur. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Herbalist

Voice: Complex vocabulary, royal

Attributes [hide]

Norman Clapham, Male Human Monk 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)11 (+0) 15 (+2)13 (+1)
Skills Perception +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Ralf Tatum, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is dressed in earthy colors with a blue and tan handkerchief worn on his left side. He has wavy golden hair. His eyes are amber and catlike.

Personality: Confrontational and typically high on some drug or another. He invites people to come help in his community garden.

History: He was born a particularly ugly child, much to the horror of his parents. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sailor. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his old friends.

Ideals: Philantrophist. Flaws: Ugly, Addict. Bonds: Poor, Job, Adventurer. Occupation: Sailor

Voice: Nasally tone

Attributes [hide]

Ralf Tatum, Male Human Rogue 7
Medium (5'4") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 45 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 16 (+3)12 (+1) 6 (-2)13 (+1)
Skills Insight +1, Persuasion +4
Senses Passive Perception 8
Languages Common, Celestial
Attacks Melee +1 / 2d8-2, Ranged +4 / 2d8+1, Grapple +1

Possessions: White pearl (130 gp). Violet garnet (800 gp). Amber (130 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Tyndall, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears brown leather gloves, a brown jacket, and tight pants. His golden hair has been sun bleached extensively. He has gleaming, smiling green eyes.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He enjoys reading and quiet.

History: He got into the Bather business at a young age. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has worked as a Bather like his mother before him.

Motivation: Money/treasure; and to be a adventurer again

Ideals: Logical. Bonds: Enemies, Job, Family, Rich. Occupation: Bather

Voice: Speaks with back of mouth

Attributes [hide]

Charles Tyndall, Male Human Sorcerer 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)16 (+3) 13 (+1)9 (-1)
Skills Animal Handling +3, Intimidation +1
Senses Passive Perception 11
Languages Common, Goblin, Druidic, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 300 gp.


Social Check DCs


Gerard Clare, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he dresses in collared shirts and wears a proper scarf over his head. He sports a long golden beard, and similarly colored long hair. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Eccentric and domineering, Gerard will drive conversation. He also is a firm believer in the manly ideal.

History: Gerard lived on a farm with his mother, near the main road leading to a nearby town. His mother was a mechanic, and taught him how to fix just about anything. Due to his spouse's obsession with being a Engraver they were divorced and he won custody of their son. He worked as a Mortician, and he later adopted a second son.

Motivation: He is currently in port desperately looking for someone to get him out; and doesn't want to be a mortician and was forced into it by his family

Ideals: Extrovert, Persistence. Flaws: Impulsive. Bonds: Family, Slave. Occupation: Mortician

Voice: Low and grunting

Attributes [hide]

Gerard Clare, Male Human Monk 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 17 (+3)13 (+1) 15 (+2)15 (+2)
Skills Animal Handling +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 pp.


Social Check DCs

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