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NPC Generator

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Advanced [show]


Theobald Stanley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he does not wear sleeves and tends to eschew shirts when he can avoid it. He sports a flattop hair cut. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is almost excessively polite to everyone, even when angry. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He got into the Jeweler business at a young age. His mother was a soldier and died while he was still young. Theobald was left his mother's suit of armor and trained in its use and care. He then took over the family business and is one of the better Jeweler for hire.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Philantrophist. Flaws: Shy. Bonds: Job, Military. Occupation: Jeweler

Voice: Ums and uhs a lot

Attributes [hide]

Theobald Stanley, Male Human Adept 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 15 (+2)15 (+2) 16 (+3)8 (-1)
Skills Arcana +4, Stealth +5
Senses Passive Perception 13
Languages Common, Infernal, Goblin
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 3000 cp.


Social Check DCs


Arnold Hackney, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is dressed in a clean brown cloak covering his clean studded leather. His hair is cut close to his head. He has gleaming, smiling brown eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He always tries to repair and not replace. It was this mentality that drove him into the Bounty Hunter business.

History: Arnold was born in the north. At a young age he loved to build and create. A gifted student he started as a Interpreter, but he got bored and became a Bounty Hunter. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wishes to resurrect an old love; and he is unsatisfied with his job

Ideals: Persistence. Flaws: Disease. Bonds: Job, In love. Occupation: Bounty Hunter

Voice: Prounounces S like Z

Attributes [hide]

Arnold Hackney, Male Human Fighter 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)10 (+0) 15 (+2)16 (+3)
Skills Deception +5, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 600 gp. Hematite (11 gp).


Social Check DCs


William Wesley, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is generally shirtless and showing off his tattooed chest. He sports a flattop hair cut. His skin is flawless and his gray eyes scan people very quickly.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He also hits on women, regardless of circumstances.

History: He is the product a well kept family trust fund and as such has never really known need. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Ideals: Athletic, Persistence. Bonds: Attractive, Has a crush, Rich, Adventurer. Occupation: Adventurer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

William Wesley, Male Human Cleric 6
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 33 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 8 (-1)12 (+1) 10 (+0)13 (+1)
Skills Intimidation +4, Stealth +5
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 20000 cp.


Social Check DCs


Arnold Soames, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male tends to wear a large brown jacket. He is tall, broad shouldered and powerfully built. With bright auburn hair and a scraggly beard. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He is the product a well kept family trust fund and as such has never really known need. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Arnold and his spouse have recently divorced.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Job, Rich, Adventurer. Occupation: Gardener

Voice: Can't modulate volume

Attributes [hide]

Arnold Soames, Male Human Bard 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 15 (+2)8 (-1) 9 (-1)17 (+3)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Anselm Atterton, Male Human [Permalink]

Personal [hide]

Description: 5'4" and muscular, this southern man wears baggy pastel pantaloons and a black scarf. His black hair is knotted and matted. His fierce green eyes like to dwell on things.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. As long as the job gets done he does not care how it got done.

History: He was born a particularly ugly child, much to the horror of his parents. Through the years after Anselm was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Anselm's mother didn't care for him much, and the feeling was mutual. He was granted divine powers by his dying sister.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Athletic, Gifted, Professionalism. Flaws: Ugly, Antagonistic. Occupation: Bellfounder

Voice: Speaks like tongue is numb

Attributes [hide]

Anselm Atterton, Male Human Barbarian 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 46 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 17 (+3)14 (+2) 11 (+0)12 (+1)
Skills Athletics +2, Intimidation +4
Senses Passive Perception 10
Languages Common, Sylvan, Terran
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +4

Possessions: 2000 sp.


Social Check DCs

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