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NPC Generator

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Advanced [show]


John Ashley, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears many layers of old clothing at all times. His long brown hair reaches down to his waist. His eyes are a pleasant blue.

Personality: He is a Mercenary first and foremost. He believes firmly that knowledge should be universal. He also is a firm believer in the manly ideal.

History: Born to a poor family in the city he treasured whatever gifts he got. John was born on a far northern plains where he grew up under the tutelage of his father, an expert Mercenary. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Wants a kiss; and expand his business

Flaws: Ugly, Impulsive. Bonds: Poor, Job, Immigrant, Has a crush. Occupation: Mercenary

Voice: growls and snarls, animalistic

Attributes [hide]

John Ashley, Male Human Druid 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)12 (+1) 15 (+2)5 (-3)
Skills Athletics +1, Stealth +2
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 1100 sp. 3 Tanglefoot bags. 3 Smokesticks. 1 Antitoxin.


Social Check DCs


Roger Morton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft brown waves gently in the breeze. He has a long golden beard with little hanging trinkets. His gray eyes have a joyful gleam in them most of the time.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He went to a religious school and was inspired by the priests there in charitable deeds. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is greedy.

Ideals: Philantrophist. Flaws: Disease, Insomniac. Bonds: Rich, Religious. Occupation: Mason

Voice: American accent

Attributes [hide]

Roger Morton, Male Human Bard 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)7 (-2) 12 (+1)12 (+1)
Skills Intimidation +4, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Eastoft, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing the road beaten gear of a warrior. He sports a flattop hair cut. His brown eyes are passionate and lively.

Personality: William is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a poor family in the city he treasured whatever gifts he got. His mother was a soldier and died while he was still young. William was left his mother's suit of armor and trained in its use and care. He has since lost track of the people in his past.

Motivation: An old rival family wants him found; and doesn't want to be a knight and was forced into it by his family

Ideals: Fighting, Extrovert. Bonds: Attractive, Family, Poor, Military. Occupation: Knight

Voice: Mousy voice

Attributes [hide]

William Eastoft, Male Human Paladin 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)14 (+2) 17 (+3)10 (+0)
Skills Athletics +3, Stealth +4
Senses Passive Perception 13
Languages Common, Giant, Draconic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 21000 sp.


Social Check DCs


Arnold Kitchur, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is brown, silky, and of moderate length. His amber eyes are slightly larger than normal.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is harsh and unforgiving.

History: Arnold lived on a farm with his mother, near the main road leading to a nearby town. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Due to his spouse's obsession with being a Herbalist they were divorced and he won custody of their daughter. He worked as a Scribe, and he later adopted a second daughter.

Motivation: He is not mentally stable, and does not behave rationally; and regain custody of his daughter

Ideals: Philantrophist. Flaws: Antagonistic, Insane. Bonds: Attractive, Family. Occupation: Scribe

Voice: Rhymes sentences (sorry)

Attributes [hide]

Arnold Kitchur, Male Human Rogue 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 13 (+1)12 (+1) 10 (+0)5 (-3)
Skills Animal Handling +2, Nature +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Theobald Gladstone, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a grey vest and prefers green and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He has styled his white hair well, parting it to the right. His face is covered beneath a completely black helmet.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born in the north his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world; and to clean up the streets

Ideals: Logical. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Interpreter

Voice: Posh accent

Attributes [hide]

Theobald Gladstone, Male Human Expert 7
Medium (5'9") Human, Chaotic Good (CR 7)
Armor Class 14
Hit Points 14 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 7 (-2)10 (+0) 15 (+2)11 (+0)
Skills Athletics +2, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +7 / 2d8+4, Grapple +5

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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