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Advanced [show]


Anthony Kenley, Male Human [Permalink]

Personal [hide]

Description: This man wears skinny pants and wears a green and grey robe with the hood down. He is muscular with a powerful set of arms. His tied-back hair is brown. He has a dull look in his violet eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He believes the world needs to unite to get rid of giants once and for all.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He's attracted to the PC; and he wants revenge against giants

Flaws: Secretive, Disease. Bonds: Enemies, Adventurer, Has a crush. Occupation: Mayor

Voice: Smooth and feminine

Attributes [hide]

Anthony Kenley, Male Human Expert 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 13 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 13 (+1)10 (+0) 17 (+3)11 (+0)
Skills Nature +2, Stealth +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 600 gp. Jasper (50 gp). Rose (50 gp). Deep blue spinel (600 gp). Aquamarine (600 gp). 1 Minor magic item.


Social Check DCs


Godfrey Holton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is typically in his Guard uniform and is in decent physical shape. His black hair is long and unkept. He wears an eyepatch.

Personality: He is calm most of the time but flees social interaction. He cannot resist a sob story and will often dote over anyone who has one.

History: He got into the Guard business at a young age. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has set out to sabotage the competition.

Motivation: To be a Scribe again; and expand his business

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Job, Debt. Occupation: Guard

Voice: Speaks through clenched teeth

Attributes [hide]

Godfrey Holton, Male Human Expert 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 12 (+1)12 (+1) 13 (+1)9 (-1)
Skills Religion +3, Stealth +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 100 gp.


Social Check DCs


Theobald Carlyle, Male Human [Permalink]

Personal [hide]

Description: He wears a black shirt with thin brown vertical stripes and blue pants, and carries kukris. His silver hair is braided into rings. His face is covered beneath a completely black helmet.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He struck the Courier job and began his own company from there.

Motivation: To be a Beggar again.

Ideals: Fighting, Gifted. Bonds: Job, Rich. Occupation: Courier

Voice: Tuts and clicks tongue

Attributes [hide]

Theobald Carlyle, Male Human Aristocrat 6
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 33 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)9 (-1) 17 (+3)12 (+1)
Skills Acrobatics +5, Persuasion +4
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +4

Possessions: Violet garnet (500 gp). Blue quartz (5 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Godfrey Sherwood, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears many layers of old clothing at all times. He has red hair. He wears round tiny glasses practically rammed into his face.

Personality: Godfrey speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has a habit of throwing himself into exceedingly dangerous situations.

History: Sold as a small child to a slaver, Godfrey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Cursed with unlife at a very young age, Godfrey has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Ugly, Impulsive, Disease. Bonds: Poor, Mentor. Occupation: Armorer

Voice: Italian accent

Attributes [hide]

Godfrey Sherwood, Male Human Sorcerer 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)12 (+1) 9 (-1)8 (-1)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: 9000 cp. Alexandrite (600 gp). Rock crystal (80 gp). 1 Minor magic item.


Social Check DCs


Thomas Hastings, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a tan suit, black shirt, and red tie. He has a moderate pudge and is not very fit. He wears a deerstalker hat to cover his moderate length golden hair. His green eyes are slightly larger than normal.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: Thomas lived on a farm with his mother, near the main road leading to a nearby town. His mother was a mechanic, and taught him how to fix just about anything. By chance he met his sister recently and the two have been together since.

Motivation: Someone believes him a fraud.

Ideals: Persistence. Bonds: Enemies, Immigrant, Family. Occupation: Miner

Voice: Speaks with a cold

Attributes [hide]

Thomas Hastings, Male Human Ranger 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)13 (+1) 10 (+0)14 (+2)
Skills Performance +4, Survival +2
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 400 gp.


Social Check DCs

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