Adelard Dryden, Male Human [Permalink]
Personal [hide]
Description: He is dressed in a clean brown cloak covering his clean studded leather. His black hair is thinning but still full. His brown eyes are passionate and lively.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Adelard was raised in a hard working conservative environment. After coming to the age of reason, Adelard took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He used his abilities to travel the world and help people.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Philantrophist, Gifted. Flaws: Shy. Bonds: Job, Religious. Occupation: Butcher
Voice: Uses sign language
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Draconic, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp. Zircon (70 gp). 1 Half-Plate. 1 Half-Plate. 1 Masterwork Light steel shield.
Everard Barton, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He has a slight overbite and is overall scrawny. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His amber eyes dart from person to person to random spaces in the air.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born in the north to a Tanner, Everard learned a great deal about his father's area of expertise. He has chosen to use the inheritance that was left to him frivolously. He now owns his own business.
Motivation: Money/treasure; and he has passion for adventuring and risk
Flaws: Disease, Impulsive. Bonds: Job, Rich, Adventurer. Occupation: Tanner
Voice: Strong lisp
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 29 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 9 (-1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item.
Alex Snowdon, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who prefers to wear flannel. He wears his hair in dreadlocks. He wears large thick round spectacles.
Personality: He has a massive crush on the younger sibling of the Shoemaker who has hired him part-time. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His first spouse was a Knight, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Knight they were divorced and he won custody of their son. He worked as a Shoemaker, and he later adopted a second son.
Motivation: Human compassion; and to reunite with his absent mother
Flaws: Impulsive, Antagonistic, Racist. Bonds: Has a crush, Family. Occupation: Shoemaker
Voice: Voice breaks
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 33 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 6 (-2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 300 gp. Moonstone (20 gp). 1 Minor magic item.
Cory Graeme, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a simple burlap shirt and baggy pants. He conceals his axe with his veritable burlap sack of a shirt. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His eyes are likewise hazel.
Personality: He is very quiet and rarely speaks above a whisper. Animals are drawn to him, and he is able to talk to them.
History: The child of eastern immigrants he idolized his mother. Cory was born on a far eastern plains where he grew up under the tutelage of his mother, an expert Beggar. He used his abilities to travel the world and help people.
Motivation: He would like to get married and retire; and he's in love
Ideals: Gifted, Philantrophist. Flaws: Shy. Bonds: Immigrant, Has a crush. Occupation: Beggar
Voice: Can't modulate volume
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 14 (+2) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 200 gp.
Diggory Oakes, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he prefers to wear brown pants and tee shirts. With bright red hair and a scraggly beard. He is very pretty but has cold, dead eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A freak accident while working with his Marshal mother left him crippled. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it; and he is wracked by social anxiety
Flaws: Antagonistic, Fearful, Disease. Bonds: Attractive, Rich. Occupation: Assassin
Voice: Spanish accent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 10 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 8 (-1) | 9 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4
Possessions: 2500 sp. Eye agate (9 gp). Onyx (80 gp).
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