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NPC Generator

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Advanced [show]


William Morley, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and dresses in collared shirts and wears a proper scarf over his head. He wears his red hair down. He wears a mask on his face.

Personality: He is very quiet and rarely speaks above a whisper. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born to a pair of adventurers, William grew up listening to his father's many stories. He moved from fad to fad and when he turned 15 he discovered singing. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Joker, Artistic. Flaws: Ugly, Shy. Bonds: Adventurer. Occupation: Locksmith

Voice: High pitched, excited

Attributes [hide]

William Morley, Male Human Wizard 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 2 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 7 (-2)16 (+3) 15 (+2)15 (+2)
Skills Acrobatics +3, Survival +5
Senses Passive Perception 12
Languages Common, Draconic, Aquan, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144321000

Possessions: 2000 sp. Obsidian (11 gp).


Social Check DCs


Hugh Hadlee, Male Human [Permalink]

Personal [hide]

Description: Standing 5'1", this man wears professional attire. He has styled his silver hair well, parting it to the left. His amber eyes have a joyful gleam in them most of the time.

Personality: He likes to make people angry or surprised. He is obsessed with finding treasure.

History: When he was but 7 years old his parents immigrated from the north. His mother took him hunting and taught him how to get in the mind of other creatures. He moves from town to town, unable to find a place to settle.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Flaws: Antagonistic. Bonds: Attractive, Adventurer, Immigrant, Nature. Occupation: Unemployed

Voice: Slurs words

Attributes [hide]

Hugh Hadlee, Male Human Warlock 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 9 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 9 (-1)12 (+1) 16 (+3)9 (-1)
Skills Deception +1, Perception +5
Senses Passive Perception 15
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 60 pp.


Social Check DCs


Anthony Addington, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting grey shirt and pants. He sports a long brown beard, and similarly colored long hair. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born in the west. A gypsy cursed him at a young age, leading to his ugly appearance. He now travels the world, in search of power and loot.

Motivation: Wants a kiss.

Flaws: Ugly, Selfish. Bonds: Has a crush, Adventurer, Immigrant. Occupation: Seamstress

Voice: Australian accent

Attributes [hide]

Anthony Addington, Male Human Druid 6
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 7
Hit Points 39 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 13 (+1)13 (+1) 13 (+1)17 (+3)
Skills Arcana +4, Insight +4
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +0 / 2d6-3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 400 gp. Silver pearl (60 gp). Chrysoprase (20 gp). Black star sapphire (400 gp). White opal (400 gp). 1 Minor magic item.


Social Check DCs


Clerebold Braxton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears light armors faded through time and improper care. His head has been shaved. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is used to getting what he wants. In part because he is a meticulous planner.

History: Clerebold was raised in a hard working conservative environment. Like his mother and his sister before him, after school he went straight into learning to become a Animal Trainer. He then took over the family business and is one of the better Animal Trainer for hire.

Motivation: To share knowledge with the world; and expand his business

Ideals: Professionalism, Logical. Flaws: Ugly. Bonds: Job. Occupation: Animal Trainer

Voice: Speaks like tongue is numb

Attributes [hide]

Clerebold Braxton, Male Human Fighter 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 18 (+4)11 (+0) 10 (+0)15 (+2)
Skills History +3, Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 800 gp. Golden yellow topaz (1200 gp).


Social Check DCs


Gerald Alton, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He is bald on top and has large chestnut tufts of hair around his ears. His gray eyes are slightly larger than normal.

Personality: While he acts the brute, he is far gentler than he would appear. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born at the edge of vast mountains. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Professionalism. Flaws: Ugly. Bonds: Nature. Occupation: Spice Merchant

Voice: American accent

Attributes [hide]

Gerald Alton, Male Human Commoner 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 7
Hit Points 25 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)5 (-3) 15 (+2)14 (+2) 17 (+3)10 (+0)
Skills Insight +6, Persuasion +3
Senses Passive Perception 13
Languages Common, Goblin, Gnoll
Attacks Melee +2 / 2d4-1, Ranged +0 / 2d4-3, Grapple -1

Possessions: 70 pp. 1 Superior lock.


Social Check DCs

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