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NPC Generator

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Advanced [show]


Gerard Asheton, Male Human [Permalink]

Personal [hide]

Description: He likes to wear green tank tops with grey pants. He keeps his golden hair in a pixie cut. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. After a long history of fighting, Gerard and his spouse have recently divorced.

Motivation: Wants to have a good time and be beloved.

Ideals: Philantrophist, Fighting. Flaws: Addict, Antagonistic. Bonds: Mentor. Occupation: Barber

Voice: Hard of hearing, loud

Attributes [hide]

Gerard Asheton, Male Human Paladin 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 11 (+0)10 (+0) 11 (+0)14 (+2)
Skills Investigation +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 26000 cp.


Social Check DCs


Manfred Shelby, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he has a large blue mantle and cape that has been intricately interwoven into his black robe. He has a long white beard with little hanging trinkets. He has several tiny sapphire earrings on each ear.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is greedy; and he feels kind of lost in life

Flaws: Insomniac, Shy, Depressed. Bonds: Rich, Religious. Occupation: Blacksmith

Voice: Jittery and nervous

Attributes [hide]

Manfred Shelby, Male Human Cleric 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 14 (+2)16 (+3) 15 (+2)15 (+2)
Skills Insight +4, Stealth +3
Senses Passive Perception 12
Languages Common, Terran, Abyssal, Halfling
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 400 gp. Silver-plated steel longsword with jet jewel in hilt (500 gp). 1 Minor magic item.


Social Check DCs


Don Ramsay, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with red lining and desert motifs. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair, while still mostly golden, has prominent grey streaks. His green eyes dart from person to person to random spaces in the air.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Don was born with his father's beautiful face. He struck it rich when he found rare goods in large quantities. He has since lost track of the people in his past.

Motivation: He has money and likes to spend it; and an old rival family wants him found

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, Attractive, Family. Occupation: Roofer

Voice: Whispers

Attributes [hide]

Don Ramsay, Male Human Wizard 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)17 (+3) 8 (-1)14 (+2)
Skills Investigation +6, Nature +6
Senses Passive Perception 9
Languages Common, Halfling, Orc, Celestial
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443210000

Possessions: 300 gp. 1 Masterwork studded leather.


Social Check DCs


Anselm Elton, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a tan tunic with blue highlights, and long yellow pants that bunch up around his shoes, and a wedding ring on his left hand. He wears his red hair down. He is very pretty but has cold, dead eyes.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He is frequently practicing swordplay.

History: Anselm was raised in a hard working conservative environment. He has had some formal singing training, and achieved minor success. He has achieved small success as a Guard.

Motivation: Several ex partners dislike his way of doing things and want revenge; and balancing his hectic life and new guard responsibilities is difficult

Ideals: Artistic. Bonds: In love, Attractive, Enemies, Military, Job. Occupation: Guard

Voice: Boston accent

Attributes [hide]

Anselm Elton, Male Human Warlock 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 50 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 17 (+3)10 (+0) 11 (+0)14 (+2)
Skills Athletics +1, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Frederick Tindall, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft red waves gently in the breeze. His hair, while still mostly auburn, has prominent grey streaks. He has gleaming, smiling hazel eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born in the west to a Navigator, Frederick learned a great deal about his mother's area of expertise. He has chosen to use the inheritance that was left to him frivolously. He got away from his former life and has fallen to alcoholism.

Motivation: He'd like to take his coworkers down a peg; and to be a blacksmith again

Ideals: Philantrophist. Flaws: Addict. Bonds: Rich, Adventurer, Job. Occupation: Navigator

Voice: Russian accent

Attributes [hide]

Frederick Tindall, Male Human Sorcerer 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)16 (+3) 8 (-1)16 (+3)
Skills Investigation +5, Nature +5
Senses Passive Perception 9
Languages Common, Celestial, Ignan, Auran
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 90 pp. 2 Alchemist’s fire. 1 Everburning torch.


Social Check DCs

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