Adelard Royal, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is always cut to a buzz. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: Adelard speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is skeptical of what others tell him and is slow to trust.
History: He is a Lycanthrope in disguise. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was always very intelligent and has formed a secret society of freemasons.
Motivation: He has passion for adventuring and risk; and human compassion
Ideals: Impeccable. Flaws: Shy, Secretive, Racist. Bonds: Adventurer. Occupation: Tailor
Voice: Irish accent
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 15 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 7 (-2) | 18 (+4) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Giant, Orc, Aquan, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 9000 cp. 1 Minor magic item.
Charles Radcliffe, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many brown ritualistic tattoos. He wears a tan tunic with brown highlights, and long white pants that bunch up around his shoes. His silver hair is still thick. His eyes are likewise gray. His teeth are white and perfect.
Personality: He exudes charisma. He is a tour de force of persuasion. He always tries to repair and not replace. It was this mentality that drove him into the Architect business.
History: He comes from a rich northern family. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He feels the way he acts is they only way to get by in the world; and money/treasure
Ideals: Persistence, Impeccable. Bonds: Attractive, Rich, In love. Occupation: Architect
Voice: Switch between two voices
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 30 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 12 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1100 gp.
Simon Appleton, Male Human [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He sports a flattop hair cut. He wears a mask on his face.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born in a small forest village. He has chosen to use the inheritance that was left to him frivolously. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To share knowledge with the world; and money/treasure
Ideals: Logical. Bonds: Attractive, Nature, Rich. Occupation: Weaver
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 33 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 16 (+3) | 10 (+0) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 9000 cp.
Lance Anderton, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He is typically in his Stableman uniform. He has a very tight haircut. He has brown eyes.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: His father raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He struck the Stableman job and began his own company from there.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Joker. Flaws: Cynical. Bonds: Job, Nature. Occupation: Stableman
Voice: Low range voice
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 37 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 8 (-1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +5
Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Simon Browning, Male Human [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a brown and white handkerchief worn on his left side. He is portly but not overly obese. He has a black handlebar mustache and slicked back black hair. His face is covered beneath a completely black helmet.
Personality: He is almost excessively polite to everyone, even when angry. He believes the world needs to unite to get rid of dire rats once and for all.
History: Born to a pair of adventurers, Simon grew up listening to his father's many stories. At a young age his father died while driving off some dire rats. His mother being the stubborn sort decided to stay and helped train him in greataxe use. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Simon fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Revenge; and he'd like to take his coworkers down a peg
Ideals: Fighting. Flaws: Shy. Bonds: Enemies, Adventurer, Job. Occupation: Fisher
Voice: Spits and sputters
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 6 (-2) | 7 (-2) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: Large well-done wool tapestry (500 gp). Brass mug with jade inlays (500 gp). Gold and topaz bottle stopper cork (600 gp). Brass mug with jade inlays (500 gp).
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