Percival Wedgwood, Male Human [Permalink]
Personal [hide]
Description: This man is wearing a perfectly clean shirt and pair of pants, and sports empty pouches on his belt. He keeps his white hair in a pixie cut. His eyes, though not visible through his cowl, are blue.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is able to fit into much smaller and tighter spaces than normal.
History: The child of northern immigrants he idolized his mother. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He's looking for his big break; and wants his loneliness to end
Ideals: Gifted. Bonds: Attractive, Immigrant, Has a crush, Adventurer. Occupation: Stylist
Voice: Slow speaker
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 11 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 7 (-2) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Sylvan, Halfling, Orc
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +3
Possessions: 300 gp.
Richard Gracey, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears skinny pants and wears a red and green robe with the hood down. He has a small bristly mustache and wavy red hair. His ears are large.
Personality: He snorts whenever he laughs or is feeling confident. He is frequently practicing swordplay.
History: Born to a poor family in the city he treasured whatever gifts he got. When Richard reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and he wants revenge against illithids
Ideals: Logical. Flaws: Ugly. Bonds: Military, Poor, Enemies. Occupation: Baker
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 25 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 600 gp. 1 Darkwood Buckler. 1 Masterwork studded leather. 1 Half-Plate.
Gunter Brownrigg, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He carries with him a set of rapiers, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He has a small bristly mustache and wavy blonde hair. He wears crescent spectacles with a black brim.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He has a habit of throwing himself into exceedingly dangerous situations.
History: The child of northern immigrants he idolized his mother. A few years later when the east was not economically sound they moved to his current location. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Immigrant, Adventurer. Occupation: Marshal
Voice: Eastern European accent
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 20 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 27000 cp.
Simon Heiser, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he very much looks the part of a Brewer. He wears his white hair up in a very large beehive style do. His violet eyes peer out from beneath his small green hat.
Personality: Confrontational and typically high on some drug or another. A true patriot, Simon would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born in the south, but his parents moved at a very young age to the west. In his 16th year, his parents were killed by a goblins raid, leaving Simon alone in the world. After a stint in an orphanage, he was adopted. He ran away from his former home and has been making his living as a Brewer for the past few years.
Motivation: Wants to open a new tavern; and he wants nothing more than to rejoin the army
Flaws: Addict. Bonds: Job, Military, Immigrant, Enemies. Occupation: Brewer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 30 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 5 (-3) | 5 (-3) | 15 (+2) |
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 5000 sp. 1 Half-Plate. 1 Banded mail. 1 Darkwood Shield.
Rolf Sharps, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears very tight pants and wife beaters, though occasionally he sports a green coat. His moppish silver hair is in a traditional bowl cut. His eyes, though not visible through his cowl, are hazel.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Around other people he will do his best to conceal his emotions and appear jolly.
History: He is a Slaad in disguise. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Nothing but the best is good enough for him; and he'd like to take his coworkers down a peg
Ideals: Gifted, Impeccable. Flaws: Shy. Bonds: Job, Adventurer. Occupation: Farmer
Voice: Pirate accent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
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