Gerard Kendal, Male Human [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He tends to wear a large tan jacket. His whole body is exceptionally muscular. His hair is blonde and curly. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He does not believe in betrayal or weakness as things to be tolerated. Energy wise he seems alert and responsive.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He moves from town to town, unable to find a place to settle.
Motivation: He is currently in port desperately looking for someone to get him out; and he would like to get married and retire
Ideals: Justice, Professionalism. Bonds: Immigrant, Slave, Has a crush. Occupation: Glassblower
Voice: Scandinavian accent
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 33 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 15 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Ignan, Giant
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 41000 sp. 1 Minor magic item.
Robert Altham, Male Human [Permalink]
Personal [hide]
Description: He wears just a green suit. He has a moderate pudge and is not very fit. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His hazel eyes dart from person to person.
Personality: A deeply religious man he believes everything happens for a reason. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was raised in a white middle class family as the only child. Robert was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He now spends his time doing works of charity.
Motivation: Money/treasure; and wants to have a good time and be beloved
Ideals: Optimist, Philantrophist. Flaws: Mundane. Bonds: Religious, Rich. Occupation: Server
Voice: Creaky witch voice
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 22 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 12 (+1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 |
Possessions: 500 gp. Malachite (15 gp).
Geoffrey Alby, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'6" and is a bit bulky. He is very muscular particularly in the legs. He is wearing a long, tan, dusty cloak. He has a very tight haircut. He is very pretty but has cold, dead eyes.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He always tries to repair and not replace. It was this mentality that drove him into the Architect business.
History: Born in a small village he learned the ways of the warrior from his father. He found a children's book about a Human Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Find a way to reverse the transformation of his sister; and doesn't want to be a architect and was forced into it by his family
Ideals: Persistence, Fighting. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Family. Occupation: Architect
Voice: Scandinavian accent
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 44 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
Possessions: 5000 sp. Rock crystal (30 gp). Red garnet (70 gp). Deep green spinel (70 gp). Violet garnet (900 gp).
Gunter Colby, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is wearing a tight black one piece outfit complete with pants, hood, and a cape. His silver hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: Cocky and sure of himself, he believes he is the best Layabout born in the past three hundred years. He pushes his goals aggressively. He is also a coward if confronted.
History: Gunter was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Gunter liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He then took over the family business and is one of the better Layabout for hire.
Motivation: Expand his business; and balancing his hectic life and new layabout responsibilities is difficult
Flaws: Ugly, Fearful. Bonds: Job, Poor, Nature. Occupation: Layabout
Voice: French accent
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 14 (+2) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 3200 sp.
Kyle Redfield, Male Human [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized green coat. His skin is fair and his fingers are delicate and long. He has done his best to style his white hair to look like a famous performer. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Kyle wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... The war was a terrible time for him, and Kyle does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He served in the navy to pay for his family's outstanding loans. When Kyle reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He hasn't been sleeping well lately.
Motivation: He feels kind of lost in life; and he wants nothing more than to rejoin the army
Ideals: Disciplined. Flaws: Insomniac, Depressed. Bonds: Military. Occupation: Tailor
Voice: Low and grunting
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 43 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 16 (+3) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
Possessions: Freshwater pearl (14 gp). Eye agate (14 gp). Violet garnet (200 gp). Smoky quartz (40 gp).
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