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Advanced [show]


Adelard Jacobs, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears tight fitting clothing which further accentuates his frame. He sports a flattop hair cut. He has several tiny sapphire earrings on each ear.

Personality: A skeptical and narcissistic man, Adelard's first love is himself. His second love is also himself. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to have a good time and be beloved; and many giants want him driven away

Ideals: Impeccable, Optimist. Bonds: Attractive, Rich, Religious, Enemies. Occupation: Miller

Voice: Speaks with back of mouth

Attributes [hide]

Adelard Jacobs, Male Human Barbarian 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 28 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)15 (+2) 8 (-1)17 (+3)
Skills Intimidation +5, Performance +5
Senses Passive Perception 9
Languages Common, Halfling, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Alexandre Digby, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He carries a battered sickle and tarnished quarterstaff as well. His hair is long and silver with streaks of red, and is pulled back with small green clips. His beard is red, braided, and well cared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He also has developed a complete distrust of the Masseuse profession.

History: He was born at the edge of vast island. Over the years he perfected his riding and shooting skills. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alexandre fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To be a Masseuse again; and sabotage a competitor

Ideals: Fighting. Flaws: Insane, Shy. Bonds: Attractive, Job, Nature. Occupation: Mayor

Voice: Irish accent

Attributes [hide]

Alexandre Digby, Male Human Ranger 9
Medium (5'5") Human, Neutral Good (CR 9)
Armor Class 10
Hit Points 59 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)12 (+1) 13 (+1)12 (+1)
Skills Arcana +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 130 pp. Obsidian (14 gp). Deep blue spinel (1100 gp). Violet garnet (1100 gp). Deep green spinel (40 gp).


Social Check DCs


Godfrey Brent, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man tends to wear a brown poncho over his likewise colored trousers and shirt. His brown hair is braided into rings. He has a dull look in his brown eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He enjoys reading and quiet.

History: Godfrey lived on a farm with his mother, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Revenge; and a deep hatred of giants

Ideals: Joker, Logical. Flaws: Mundane. Bonds: Family, Enemies. Occupation: Roofer

Voice: Irish accent

Attributes [hide]

Godfrey Brent, Male Human Monk 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 44 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)10 (+0) 14 (+2)15 (+2)
Skills Athletics +4, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +5

Possessions: 10000 cp.


Social Check DCs


Roger Asheton, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has auburn hair. He has a dull look in his gray eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: His parents moved while he was still in utero so he is the first generation to be born here. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Roger fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Fighting, Athletic, Philantrophist. Bonds: Job, Immigrant. Occupation: Bowyer

Voice: Stutters

Attributes [hide]

Roger Asheton, Male Human Aristocrat 10
Medium (5'5") Human, Chaotic Good (CR 10)
Armor Class 10
Hit Points 58 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)13 (+1) 14 (+2)11 (+0)
Skills Sleight of Hand +4, Survival +6
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1

Possessions: 10000 sp. Blue star sapphire (500 gp). Alexandrite (600 gp). Azurite (10 gp). Red-brown spinel (130 gp). Chalcedony (30 gp). Rhodochrosite (10 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Digby, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears suspenders and green workpants. His shirt is grey, and he wears a heavy green leather apron most of the time. He has a long silver beard with little hanging trinkets. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: Gerard speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a logical person and will generally grow upset if things defy logic and science.

History: Gerard was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: To unite with his brother; and nothing but the best is good enough for him

Ideals: Impeccable, Logical. Bonds: Attractive, Family. Occupation: Priest

Voice: Irish accent

Attributes [hide]

Gerard Digby, Male Human Warrior 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)8 (-1) 13 (+1)13 (+1)
Skills Acrobatics +2, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +3

Possessions: 8000 sp.


Social Check DCs

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