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Advanced [show]


Godfrey Churchill, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a moderate pudge and is not very fit. His hair is blonde and curly. He wears large thick round spectacles.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: His mother raised him in a mountain cabin. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Optimist, Fighting. Flaws: Impulsive. Bonds: Nature, Religious. Occupation: Bather

Voice: Creaky witch voice

Attributes [hide]

Godfrey Churchill, Male Human Cleric 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 15 (+2)10 (+0) 11 (+0)14 (+2)
Skills Athletics +3, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 600 gp. Star rose quartz (40 gp). Golden yellow topaz (700 gp).


Social Check DCs


Percival Blyth, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He dresses like a well dressed Fletcher does. His long blonde hair reaches down to his waist. This gray eyed southerner is not easily forgotten.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is frequently practicing swordplay.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now owns his own business.

Motivation: Balancing his hectic life and new Fletcher responsibilities is difficult; and wants to work out more often

Ideals: Athletic. Flaws: Shy. Bonds: Job, Military, Rich. Occupation: Fletcher

Voice: Pronounces O like U

Attributes [hide]

Percival Blyth, Male Human Warlock 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)13 (+1) 12 (+1)12 (+1)
Skills Nature +4, Religion +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 100 gp. Black opal (400 gp). Tourmaline (60 gp). Azurite (13 gp). Sard (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunter Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His chestnut hair is lengthy. His ears are large.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Animals are drawn to him, and he is able to talk to them.

History: He got into the Actor business at a young age. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He inherited the family business which he has now maintained for 4 years.

Motivation: He is wracked by social anxiety; and wants to open a new tavern

Ideals: Disciplined, Gifted. Flaws: Ugly, Fearful. Bonds: Job, Nature. Occupation: Actor

Voice: Spits and sputters

Attributes [hide]

Gunter Mitchell, Male Human Cleric 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 36 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)15 (+2) 16 (+3)12 (+1)
Skills Intimidation +3, Perception +5
Senses Passive Perception 15
Languages Common, Gnoll, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gunter Clare, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a well pressed and immaculate suit (or dress). His auburn hair is smooth and relatively long. His eyes are a pleasant blue.

Personality: Aggressive, abrasive, and angry, Gunter embodies much of what other species detest in the Humans. He feeds upon the attention of others.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He has chosen to use the inheritance that was left to him frivolously. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Balancing his hectic life and new Shepherd responsibilities is difficult; and he is greedy

Flaws: Antagonistic. Bonds: Attractive, Rich, Enemies, Job. Occupation: Shepherd

Voice: Speaks in third person

Attributes [hide]

Gunter Clare, Male Human Ranger 7
Medium (6'4") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 28 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 9 (-1)12 (+1) 8 (-1)17 (+3)
Skills Intimidation +6, Investigation +4
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 2d8-1, Ranged +2 / 2d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rolf Bradley, Male Human [Permalink]

Personal [hide]

Description: He wears a green costume with the symbols of strength on his torso. His attire stands in sharp contrast to his kukri, which is beautifully polished and possesses an ornate carving of a skull on it. He has moderate length brown hair. He has gray eyes.

Personality: His tongue was cut out and he uses sign language. He plays an instrument quite well.

History: His father raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He is terrified, and will act out of fear; and he's attracted to the pc

Ideals: Artistic. Flaws: Disease, Fearful. Bonds: Nature, Has a crush. Occupation: Tailor

Voice: Pirate accent

Attributes [hide]

Rolf Bradley, Male Human Bard 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 25 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 17 (+3)14 (+2) 13 (+1)15 (+2)
Skills History +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 400 gp.


Social Check DCs

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