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NPC Generator

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Advanced [show]


Shane Astley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a brown vest and prefers white and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. He has shaved his head bald. He wears a mask on his face.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Shane was born on a far western plains where he grew up under the tutelage of his father, an expert Bounty Hunter. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He seems to be bored by most things; and to end his boredom

Ideals: Justice. Flaws: Ugly, Insane, Secretive, Mundane. Occupation: Bounty Hunter

Voice: Low and grunting

Attributes [hide]

Shane Astley, Male Human Adept 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 8 (-1)14 (+2) 7 (-2)9 (-1)
Skills Arcana +4, Performance +1
Senses Passive Perception 8
Languages Common, Abyssal, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 80 pp. 1 Everburning torch.


Social Check DCs


Lewis Abram, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a violet feathered hat and violet clothes. His brown hair, when down, is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Due to his spouse's obsession with being a Slave Trader they were divorced and he won custody of their son. He worked as a Merchant, and he later adopted a second son.

Motivation: His spouse's relatives view him with great suspicion; and to clean up the streets

Ideals: Gifted. Bonds: Job, Rich, Family, Guardian. Occupation: Merchant

Voice: Breathy voice

Attributes [hide]

Lewis Abram, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)7 (-2) 13 (+1)9 (-1) 9 (-1)11 (+0)
Skills Acrobatics +0, Animal Handling +1
Senses Passive Perception 9
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +0 / 1d8-2, Grapple +1

Possessions: 100 gp.


Social Check DCs


Robert Enfield, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He is bald on top and has large silver tufts of hair around his ears. He is baby faced.

Personality: He is fixated on the number 82. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born to a poor family in the city he treasured whatever gifts he got. As a young adult he joined a group advocating for an improvement in Human conditions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world.

Flaws: Ugly, Insane, Impulsive, Racist. Bonds: Poor. Occupation: Sculptor

Voice: Spits words with contempt

Attributes [hide]

Robert Enfield, Male Human Rogue 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 36 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 17 (+3)16 (+3) 10 (+0)14 (+2)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 10
Languages Common, Celestial, Undercommon, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +4

Possessions: 800 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Thomas Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears rags and sports a simple walking cane. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His green eyes are passionate and lively.

Personality: Thomas wants to be seen as a stoic, levelheaded, noble Barbarian, so he tries to act the part. He does a good job, for the most part... He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Thomas was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. His father was very strict, and drilled into him lessons on being the perfect gentleman. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Thomas fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Disciplined, Fighting, Impeccable. Bonds: Poor, Nature, Adventurer. Occupation: Servant

Voice: Old Prospector

Attributes [hide]

Thomas Staurheim, Male Human Barbarian 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 48 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)11 (+0) 14 (+2)13 (+1)
Skills Athletics +4, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 400 gp. Brown-green garnet (100 gp). Alexandrite (600 gp). Iolite (50 gp). Alexandrite (600 gp).


Social Check DCs


Gilbert Churchill, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He prefers to wear tan clothing when he does not wear armor. His red hair is knotted and matted. His hazel eyes have a joyful gleam in them most of the time.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He would rather hide behind his crafts than deal with other people.

History: Born in the north his family was never financially stable. Gilbert liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Impeccable, Artistic. Flaws: Ugly, Shy. Bonds: Poor, Nature. Occupation: Farmer

Voice: Old Prospector

Attributes [hide]

Gilbert Churchill, Male Human Aristocrat 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 8 (-1)12 (+1) 10 (+0)8 (-1)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4

Possessions: 20 pp. 1 Minor magic item.


Social Check DCs

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