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NPC Generator

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Advanced [show]


Arnold Nash, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His skin is fair and his fingers are delicate and long. His red hair is cut short with large spiked bangs in the front. He has amber eyes and a brown hat with a yellow feather.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He feeds upon the attention of others.

History: He got into the Mayor business at a young age. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has dedicated himself to building a better trade route.

Motivation: He's in love; and he wants to meet his childhood hero

Flaws: Shy. Bonds: Attractive, Job, Adventurer, Has a crush. Occupation: Mayor

Voice: Russian accent

Attributes [hide]

Arnold Nash, Male Human Monk 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)13 (+1) 5 (-3)14 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 7
Languages Common, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 600 gp.


Social Check DCs


Gunter Badger, Male Human [Permalink]

Personal [hide]

Description: He wears a black vest and prefers tan and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His skin is fair and his fingers are delicate and long. His silver hair is cut jaggedly and amateurishly. His brown eyes peer out from beneath his deerstalker black hat.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born to a Blacksmith, his mother struggled to pay the bills. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Gunter took refuge in the ruined castle and found the beat up greatsword and armor he uses now. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He's repulsed by the PC; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Poor, Nature. Occupation: Healer

Voice: Boston accent

Attributes [hide]

Gunter Badger, Male Human Adept 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)7 (-2) 15 (+2)15 (+2)
Skills Animal Handling +4, Religion +0
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Heward Hadlee, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing a perfectly clean shirt and pair of pants. His blonde hair is thinning but still full. He has gleaming, smiling green eyes.

Personality: Heward hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. Flattery will make him almost putty in your hands.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. At a young age his father died while driving off some dire rats. His mother being the stubborn sort decided to stay and helped train him in falchion use. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Heward fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Artistic, Fighting. Flaws: Selfish. Bonds: Attractive, Poor, Enemies. Occupation: Butcher

Voice: Timid voice

Attributes [hide]

Heward Hadlee, Male Human Druid 6
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 36 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)14 (+2) 11 (+0)12 (+1)
Skills Acrobatics +4, Arcana +5
Senses Passive Perception 10
Languages Common, Goblin, Halfling
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Beckwith, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he prefers to wear flannel. He has shaved his head bald. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is fixated on the number 74. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born a particularly ugly child, much to the horror of his parents. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is greedy; and to get a good night's sleep

Ideals: Justice. Flaws: Insomniac, Insane, Ugly. Bonds: Rich. Occupation: Miner

Voice: American accent

Attributes [hide]

John Beckwith, Male Human Barbarian 8
Medium (6'4") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 72 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)14 (+2) 13 (+1)11 (+0)
Skills Arcana +5, Religion +5
Senses Passive Perception 11
Languages Common, Undercommon, Ignan
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: 30 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Fidget, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He prefers to wear flannel. He has silver hair. He has violet eyes.

Personality: He snorts whenever he laughs or is feeling confident. He has a habit of throwing himself into exceedingly dangerous situations.

History: His parents moved while he was still in utero so he is the first generation to be born here. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: An old rival family wants him found; and he feels kind of lost in life

Flaws: Impulsive, Depressed. Bonds: Immigrant, Family. Occupation: Jeweler

Voice: Hard of hearing, loud

Attributes [hide]

Trym Fidget, Male Human Ranger 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 12 (+1)12 (+1) 9 (-1)11 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee -1 / 1d10-3, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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